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X2CommunityCore
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X2ModBuildCommon
An improved XCOM 2 mod build system
MIT License
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Unchanged files/outputs are deleted from staging and then generated/copied back in
#40
robojumper
opened
3 years ago
1
Some future-proofing
#39
robojumper
closed
3 years ago
0
Add self-profiling to report step timings
#38
robojumper
closed
3 years ago
0
Don't recommend pulling straight from `main` for adding/updating the subtree
#37
robojumper
closed
3 years ago
1
Don't delete XComGame/Published by default in `clean` task
#36
robojumper
closed
3 years ago
5
Add time profiling to the build process
#35
robojumper
closed
3 years ago
0
Only encode localization files again if needed
#34
robojumper
opened
3 years ago
1
Skip script compilation if no changes were made
#33
robojumper
opened
3 years ago
1
Improve SrcOrig->Src handling
#32
robojumper
opened
3 years ago
0
Error out on macro redefinitions as a stopgap measure
#31
robojumper
closed
3 years ago
0
extra_globals.uci may cause macro name clashes
#30
robojumper
opened
3 years ago
1
Add rolling changelog
#29
robojumper
closed
3 years ago
0
Rip project file verification out of build_common
#28
robojumper
closed
3 years ago
1
Use error syntax compatible with both ModBuddy and VS Code
#27
robojumper
closed
3 years ago
0
Line numbers formatting is not recognised by ModBuddy
#26
Iridar
closed
3 years ago
0
Create a distributable project
#25
robojumper
opened
3 years ago
0
Improve script change detection, avoid unnecessary deletions
#24
robojumper
closed
3 years ago
4
x2projtool: Validate and update .x2proj file outside of build_common
#23
robojumper
closed
3 years ago
3
`publishID` should be `long`
#22
robojumper
closed
3 years ago
0
Configurable x2proj file verification behavior
#21
robojumper
closed
3 years ago
1
Track `Globals.uci` modifications to rebuild when necessary
#20
robojumper
closed
3 years ago
0
Test what happens when using a material that wasn't used in the cooked game
#19
Xymanek
closed
3 years ago
0
Switch HL cook to using junctions as well?
#18
Xymanek
closed
2 years ago
1
Deleting a content file does not trigger shader recompile
#17
Xymanek
opened
3 years ago
0
Switching between debug/not scripts causes make cmdlet failure
#16
Xymanek
closed
3 years ago
1
Asset cook "is needed" check ala shader cache
#15
Xymanek
opened
3 years ago
0
Merge sfMaps and sfCollectionMaps?
#14
Xymanek
opened
3 years ago
2
"Assets cooking requested?" check is flawed
#13
Xymanek
closed
3 years ago
2
Collection maps contents change detection
#12
Xymanek
closed
2 years ago
3
Cease usage of SDK/Content/Mods directory for asset cooker
#11
Xymanek
closed
3 years ago
1
Prevent asset cooker from including things that are part of the cooked game
#10
Xymanek
closed
2 years ago
5
Get rid of actually all base game packages
#9
Xymanek
closed
3 years ago
1
Investigate additional asset cooker arguments
#8
Xymanek
opened
3 years ago
0
Unified editor Cmdlet handling
#7
robojumper
closed
3 years ago
3
Propagate script compiler errors to ModBuddy's Error List
#6
Xymanek
opened
3 years ago
0
Rethink/remove? `_Compiletest`
#5
robojumper
closed
3 years ago
0
Support classes in subfolders
#4
Xymanek
opened
3 years ago
3
Comandlet crashing exit code
#3
Xymanek
closed
3 years ago
0
Automatically delete the shader cache if it's "empty"
#2
Xymanek
opened
3 years ago
0
_ConfirmPaths() config variables references
#1
Xymanek
opened
3 years ago
0
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