Goal: Reduce clutter in inspectors for gameObjects with many components
Approach: Monobehaviours (and deriving types) can have a
[CategoryAttribute("Stuff")]
A custom inspector window is added. This window behaves exactly like the inspector, but canprovide categories to filter the components in. If all components are of the same category or no category is defined, nothing is different
Goal: Reduce clutter in inspectors for gameObjects with many components Approach: Monobehaviours (and deriving types) can have a
[CategoryAttribute("Stuff")]
A custom inspector window is added. This window behaves exactly like the inspector, but canprovide categories to filter the components in. If all components are of the same category or no category is defined, nothing is different