Community Open source advanced Ballistic solution for Godot engine
Anyone can edit and propose changes to the code. Just fork or create a pull request and I will either merge it to main or create a branch specifically for you
Please make contributions, its hard enough as a solo dev working on this, any and all help will be deeply appreciated!
all scripts are required for the system to work. BallisticMovement whatever is not, but everything else holds vital roles in the system. if you just download 1 script I do not guarantee it will work.
armor simulation:
>Effects of sloped armor
>Shell can deviate inside the plate
>Blunt noses are more effective against sloped armor
>longer shells as well
According to the code, if the kinetic energy of the impact is high enough (impact energy relative to required perforation energy ~50 percent or more) or the shell penetrates enough of the armor (~70 to ~90 percent), the plate will spall*
currently simulates:
>External Ballistics
>Gravity
>Linear Drag
>Rotational Drag
>Magnus Effect
>Terminal Ballistics
>Penetration
better shell dynamics
optimization
>Terminal Ballistics
>3D armor solution
>Ricochet
>Internal Ballistics
>Powder Charge
>Barrel Dimensions
>Ambient Temp and muzzle velocity
>Barrel Drag
>Barrel Drooping?