The information about the MovementType is serialized and there are getter/setters but there is neither AI nor control code. We need some form of gui to let the player set the MovementType and implement the AI:
[ ] Stay: Chocobo stays on same spot, maybe combine with lookat logic to make them not look dead or frozen
[x] Wander: The chocobo wanders around, normal behavior
[ ] Follow: Follow the player that issued the follow command
The information about the MovementType is serialized and there are getter/setters but there is neither AI nor control code. We need some form of gui to let the player set the MovementType and implement the AI: