Xcube-Studio / Natsurainko.FluentLauncher

Natsurainko.FluentLauncher A Minecraft launcher designed for Windows 11
https://fluentlauncher.natsurainko.work/
MIT License
290 stars 15 forks source link

1 #184

Closed fdakbjsdf closed 1 year ago

fdakbjsdf commented 1 year ago

Describe the bug

System.NullReferenceException System.NullReferenceException: Object reference not set to an instance of an object. at Natsurainko.FluentLauncher.Models.LaunchArrangement..ctor(GameCore core) at Natsurainko.FluentLauncher.Models.LaunchArrangement.StartNew(GameCore core) at Natsurainko.FluentLauncher.ViewModels.Home.HomeViewModel.b17_0() at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --- End of stack trace from previous location --- at CommunityToolkit.Mvvm.Input.AsyncRelayCommand.AwaitAndThrowIfFailed(Task executionTask) at System.Threading.Tasks.Task.<>c.b__128_0(Object state) at Microsoft.UI.Dispatching.DispatcherQueueSynchronizationContext.<>cDisplayClass2_0.b__0()

Steps to reproduce the bug

System.NullReferenceException System.NullReferenceException: Object reference not set to an instance of an object. at Natsurainko.FluentLauncher.Models.LaunchArrangement..ctor(GameCore core) at Natsurainko.FluentLauncher.Models.LaunchArrangement.StartNew(GameCore core) at Natsurainko.FluentLauncher.ViewModels.Home.HomeViewModel.b17_0() at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --- End of stack trace from previous location --- at CommunityToolkit.Mvvm.Input.AsyncRelayCommand.AwaitAndThrowIfFailed(Task executionTask) at System.Threading.Tasks.Task.<>c.b__128_0(Object state) at Microsoft.UI.Dispatching.DispatcherQueueSynchronizationContext.<>cDisplayClass2_0.b__0()

Expected behavior

System.NullReferenceException System.NullReferenceException: Object reference not set to an instance of an object. at Natsurainko.FluentLauncher.Models.LaunchArrangement..ctor(GameCore core) at Natsurainko.FluentLauncher.Models.LaunchArrangement.StartNew(GameCore core) at Natsurainko.FluentLauncher.ViewModels.Home.HomeViewModel.b17_0() at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --- End of stack trace from previous location --- at CommunityToolkit.Mvvm.Input.AsyncRelayCommand.AwaitAndThrowIfFailed(Task executionTask) at System.Threading.Tasks.Task.<>c.b__128_0(Object state) at Microsoft.UI.Dispatching.DispatcherQueueSynchronizationContext.<>cDisplayClass2_0.b__0()

Environment

No response

Attachment

System.NullReferenceException System.NullReferenceException: Object reference not set to an instance of an object. at Natsurainko.FluentLauncher.Models.LaunchArrangement..ctor(GameCore core) at Natsurainko.FluentLauncher.Models.LaunchArrangement.StartNew(GameCore core) at Natsurainko.FluentLauncher.ViewModels.Home.HomeViewModel.b17_0() at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --- End of stack trace from previous location --- at CommunityToolkit.Mvvm.Input.AsyncRelayCommand.AwaitAndThrowIfFailed(Task executionTask) at System.Threading.Tasks.Task.<>c.b__128_0(Object state) at Microsoft.UI.Dispatching.DispatcherQueueSynchronizationContext.<>cDisplayClass2_0.b__0()

natsurainko commented 1 year ago

现在更新了最新的2.2.0版本 可以在测试一遍是否还有这个问题嘛