HelpLink:
======================================== InnerException: ========================================
Source:
StackTrace: at WinRT.ExceptionHelpers.gThrow|20_0(Int32 hr)
at ABI.Microsoft.Windows.ApplicationModel.Resources.IResourceMapMethods.GetValue(IObjectReference _obj, String resource)
at Natsurainko.FluentLauncher.Utils.ResourceUtils.GetValue(String[] strings)
at Natsurainko.FluentLauncher.Services.Launch.LaunchService.<>cDisplayClass13_0.b__0()
at Natsurainko.FluentLauncher.Components.Launch.LaunchProcess.RunLaunch()
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
描述遇到的问题
提示: 原因:找不到 NamedResource
不太懂是什么原因,重装过很多次软件仍然不行,不清楚是不是缺少运行时之类的
复现问题的步骤
1.打开应用 2.点击 启动Minecraft 3.问题出现
期望的表现
正常启动游戏
环境
Windows 11 22621.2283 Fluent Launcher 2.2.0.0
附件
Message: 找不到 NamedResource。
HelpLink: ======================================== InnerException: ======================================== Source: StackTrace: at WinRT.ExceptionHelpers.gThrow|20_0(Int32 hr)
at ABI.Microsoft.Windows.ApplicationModel.Resources.IResourceMapMethods.GetValue(IObjectReference _obj, String resource)
at Natsurainko.FluentLauncher.Utils.ResourceUtils.GetValue(String[] strings)
at Natsurainko.FluentLauncher.Services.Launch.LaunchService.<>cDisplayClass13_0.b__0()
at Natsurainko.FluentLauncher.Components.Launch.LaunchProcess.RunLaunch()
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)