Closed pdimu closed 3 months ago
i mean, the offline accounts don't have any feature for adding skins, which is poor, as you have to add your microsoft account and MC when you want to play single hope you'll resolve this
Thanks for your suggestion. We are planning to work on it in the next month.
I think the server needs to install a plug-in for offline skin display (such as SkinsRestorer) to achieve this function. This shouldn't be something a launcher is supposed to do
我认为应该是服务端要安装离线皮肤显示的插件(例如 SkinsRestorer)才能做到这个功能 这不应该是启动器应该完成的事情
but... wasn't it about a fluent type of the minecraft launcher?
but... wasn't it about a fluent type of the minecraft launcher?
But this is a function only for Microsoft accounts, but what you need is skin management for offline accounts, which cannot be done with offline accounts.
Oh, now i realized. i'll try to find something for offline accounts. a question: is the feature that we were talking about available on microsoft accounts?
sth for prism launcher - reddit yeah, but are there any mods for skins in the store (the in-launcher mods finder)?
Oh, now i realized. i'll try to find something for offline accounts. a question: is the feature that we were talking about available on microsoft accounts? 2024-02-02 6:55 GMT+02:00, natsurainko @.***>: …
> > but... wasn't it about a fluent type of the minecraft launcher? But this is a function only for Microsoft accounts, but what you need is skin management for offline accounts, which cannot be done with offline accounts. -- Reply to this email directly or view it on GitHub: #200 (comment) You are receiving this because you authored the thread. Message ID: @.***>
Request Update - skin implementations for Mojang/Microsoft Accounts
For Microsoft accounts, this feature can actually still be added, but the biggest problem is that I'm busy with school now, and I guess I can update this feature during the summer vacation
Oh. Ok, no problem, me too 😄 i was saying that there wasn't any answer for a long time so I decided to close the issue, but it's good to know that there is a solution. G-bye!
Ey-ya, did you do some progress? School ends soo-oon! (don't ask I'm high right now)
Finished my last high school life, now I have time to come back and finish these features
🎉✨
Testing
You're fast! I hope we'll see it finished! (until then, I'll probably get Minecraft)
One thing. Don't forget to sleep
One thing. Don't forget to sleep
Not that exaggerated
From #145, @vanja-san requested a feature for the launches to be on the home page. For your observation, the multiple launches of Minecraft, you can specify the version of the launch on the left side of the launch details and every new launch will be added on top of the current launching game (with its name on the left, so you know what is launching). But when they are all launched, the main button will say Close all
, and when there is one open and one starting, the button is disabled and there will be a smaller button on the right side of the launch details.
I hope you can understand at least a word I said here, cuz my brain was 50% boom
Drawing UI
From #145, @vanja-san requested a feature for the launches to be on the home page. For your observation, the multiple launches of Minecraft, you can specify the version of the launch on the left side of the launch details and every new launch will be added on top of the current launching game (with its name on the left, so you know what is launching). But when they are all launched, the main button will say
Close all
, and when there is one open and one starting, the button is disabled and there will be a smaller button on the right side of the launch details.I hope you can understand at least a word I said here, cuz my brain was 50% boom
The feature for the home page launches needs to be done after the asynchronous launch code is completed. In addition, when multiple processes are started, I may not display feedback on the home page, because it's actually inconvenient to control and manage.
So... That means no? 🥺
So... That means no? 🥺
I will use a design with only one process, but not multiple processes.
Yay! 🎉✨ And when there are multiple launches, it goes to the details tab?
I think I got an idea for the offline account skins. Why not to use ely.by and tlauncher skins?
I think I got an idea for the offline account skins. Why not to use ely.by and tlauncher skins?
nvm these can be provided by the yggdrasil account option. how's the developing going? any updates to the skin menu?
can you also make a skin library (with two tabs - official minecraft skins and uploaded by player). also an option to provide skins with link would be wonderful
according to https://github.com/Xcube-Studio/Natsurainko.FluentLauncher/blob/refactor-new-settings-navigation-style/Natsurainko.FluentLauncher/Assets/Rig_steve.obj and https://github.com/orgs/Xcube-Studio/projects/3 the feature is essentially done. am i right?
You're fast! I hope we'll see it finished! (until then, I'll probably get Minecraft)
and btw i didn't buy it
curiosity kills the cat https://github.com/Xcube-Studio/Natsurainko.FluentLauncher/compare/1.0.25...v2.2.9.0 [334 commits and 571 changed files with 20,800 additions and 16,455 deletions]
In fact, we still have a lot of work to do
ok, take your time
Implemented skin change for Microsoft accounts, but we encountered some technical problems with Yggdrasil accounts, so we may not support skin change for Yggdrasil accounts
go to sleep
go to sleep
nah i'm good
i'll do some research for you. maye look after some yggdrasil api functions and inform you (idk what to do honestly, but holy google will help me i guess)
https://www.getmerlin.in/share/chat/I3SvXaYi89s i was initially looking for more sites with the yggdrasil api but i took advantage that the ai was focused on minecraft yggdrasil and asked him. still doing research on google and maybe on yandex (russian google without filters)
found a topic on github https://github.com/topics/yggdrasil-api
found their repo https://github.com/yggdrasil-network/yggdrasil-go or repos? https://github.com/uswitch/yggdrasil also this, which is more likely to be for minecraft https://github.com/unmojang/drasl
tell me if this helped you (at least the chat)
ok it's time for yandex. i took a sleep, gone outside to touch grass and played some mc with my favourite launcher. now i'm back to searching and dev
(bruh what dev i only know c++ and some bs python)
found this https://wiki.vg/Legacy_Mojang_Authentication
also this, which is more likely to be for minecraft https://github.com/unmojang/drasl
this is the repo you would want to go, there aren't any docs, but this is the api for minecraft, not the things i've thrown there
https://github.com/unmojang/drasl/tree/master/doc there actually are docs, i'm gonna study them
back to AI
To use the Minecraft Yggdrasil API to upload skins to an account or profile, you need to follow specific steps to authenticate and update the skin information. Here’s a simplified guide on how you can achieve this:
First, you need to authenticate the user with their Minecraft account. The Yggdrasil API handles authentication and session management.
POST https://authserver.mojang.com/authenticate
{
"agent": {
"name": "Minecraft",
"version": 1
},
"username": "user@example.com",
"password": "user_password"
}
The response will include an accessToken
which you need for subsequent requests.
You need a skin file ready to upload. Ensure that the file is in the correct format (i.e., PNG).
Use the accessToken
obtained from the authentication step to upload the skin to the profile.
Upload the skin:
PUT https://api.minecraftservices.com/minecraft/profile/skins
Authorization: Bearer <accessToken>
Content-Type: multipart/form-data
The body of the request will include the skin file and the metadata. Typically, in a multipart form-data body:
--boundary
Content-Disposition: form-data; name="model"
slim
--boundary
Content-Disposition: form-data; name="file"; filename="skin.png"
Content-Type: image/png
<binary data of the png file>
--boundary--
Here is an example using Python and the requests
library:
import requests
# Authenticate
auth_payload = {
"agent": {
"name": "Minecraft",
"version": 1
},
"username": "user@example.com",
"password": "user_password"
}
auth_response = requests.post("https://authserver.mojang.com/authenticate", json=auth_payload)
auth_data = auth_response.json()
access_token = auth_data['accessToken']
# Upload skin
files = {
'model': (None, 'slim'),
'file': ('skin.png', open('path_to_skin_image.png', 'rb'), 'image/png')
}
headers = {
'Authorization': f'Bearer {access_token}'
}
response = requests.put("https://api.minecraftservices.com/minecraft/profile/skins", headers=headers, files=files)
print(response.json())
To ensure smooth operation, you should handle errors appropriately and log requests and responses for debugging purposes. For troubleshooting, enabling verbose logging as suggested in Yggdrasil API manuals could be beneficial by setting YGG_VERBOSE_LOG
in your environment configuration [citation:4].
accessToken
is securely stored and managed.Following these steps should enable you to use the Minecraft Yggdrasil API to upload skins to user accounts effectively.
didn't find anything else. if it helps even a little, don't hesitate to tell me
2.3.0.0 released
Why do you need this feature?
there's no skins in Fluent Launcher but the Minecraft Launcher (aka das original one) has - aka there's sth missing here
Suggest an implementation
creating a skin management in the side bar, and a skin market in the 'Download Resources' tab
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