Closed XenesisXenon closed 4 years ago
Currently Map ID is stored as a halfword but read and written by all game functions as a byte.
Enhancements to modify function to allow for halfword ID map listings (255 to 65535 Maps Supported)
Improvements in current WIP version. Edge cases/Campaign scripts should be the only things that reference map IDs as a byte at present.
Resolved in the latest build
Currently Map ID is stored as a halfword but read and written by all game functions as a byte.
Enhancements to modify function to allow for halfword ID map listings (255 to 65535 Maps Supported)