XenesisXenon / AW2-InfiniteCOs

A modding project for Advance Wars 2 to allow expansion
http://forums.warsworldnews.com/viewtopic.php?f=11&t=13526
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Infinite COs Project for Advance Wars 2: Black Hole Rising

This is a massive expansion and partial disassembly/reimplementation project of Advance Wars 2. It provides a lot of expanded functionality and content.

Compilation

This project is maintained and built using ARMIPS.

The default compilation assumes an original AW2 ROM named aw2-original.gba with the CRC32 of 5AD0E571 Advance Wars 2: Black Hole Rising (U) Compile with armips compile.asm

The patch for the current build can be found in the _Patch/ folder

Features

Current Feature List:

Functionality Expansion

Quick Game Start

You can press A to skip the intro animation and go straight to the Title Screen from the first frame keypad input is available, compared to several seconds as previously.

Skills System from Advance Wars: Dual Strike

Includes all skills included in AWDS, which all function.

Support for the Advance Wars: Days of Ruin map format

Imports and implements AWDoR tile metadata so that the maps perform correctly when loaded.

Damage to Black Hole Inventions:

This is now an individual entry in the unit data and doesn't read the damage Vs. a Medium Tank.

Paralyse Status

For functionality with Von Bolt's Super Power, a function that manages disabling units afflicted with this status

Transports Launching Units

Allows for the capability to launch units (disembark from transports without setting wait mode) optionally, similar to the Days of Ruin Carrier unit.

Allow Difficulty Toggle for Vs. Mode game modes

This allows for the ability to select whether to play the Normal or Hard version of a map in Versus mode, which also fixes some game bugs when trying to play Hard maps outside of Campaign mode.

Expanded Menu Options In-Game

Bug Fixes

Fix for Hachi's Super CO Power: