Code:Rebirth
Overhaul mod for Lethal Company
Contribute
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Make a fresh rip using nomnom's Unity LC Patcher tool and name it CodeRebirthUnityProject
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Copy the CodeRebirth folder in CodeRebirthUnityProject/Assets/LethalCompany/Mods/plugins/CodeRebirth <--
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Paste it into that Unity Project's plugins
folder
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Move the fresh asset-ripped project into the root files (same root as the README.md), replacing the original CodeRebirthUnityProject with this one.
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Done!
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To make the CodeRebirth.csproj.user work properly, COPY the template version and get rid of the .template
at the end in the copy. simple!
Weathers
Ion Storm
- Availability: Universal
- Effects: Creates a thick fog and intermittent electrical bolts, simulating a toned-down lightning storm. Disables all electronic devices outdoors. Delays delivery times by double.
Sandstorm
- Availability: Sandy Moons (e.g., Offense)
- Effects: Significantly slows player movement and reduces visibility. Small scrap items may be blown away if not secured.
Rogue Waves
- Availability: Watery Moons
- Effects: Water levels fluctuate dramatically and unpredictably. A new item, a life preserver, can be purchased to prevent drowning.
Blackout
- Availability: Universal
- Effects: External lights fail and internal lights flicker, turning off and on every few minutes in real life.
Orbital Drops
- Availability: Worlds like Artifice, Embrion, and those with Old-Bird presence
- Effects: Randomly, every 30 minutes to 6 hours, an Old Bird drops from orbit, activated upon arrival. There is a chance an existing Old Bird is awakened instead of a new one dropping.
Orbital Bombardment
- Availability: Same as Orbital Drops
- Effects: Sirens warn of incoming orbital barrages that last up to a minute, causing significant damage to anything outdoors. Occasionally, inactive bombs can be collected as valuable scrap.
Enchantment
- Availability: Forested Moons
- Effects: Certain areas are enveloped in a glowing purple mist that pacifies creatures and grants a temporary boost to players, similar to a TZP effect.
Heatwave
- Availability: Non-snowy Moons
- Effects: Causes heat ripples, faster stamina drain, and increased movement penalty due to heat. Reduces enemy spawn rates outdoors.
Fire Tornadoes
- Availability: Desert and Hot Moons
- Effects: Creates fiery tornadoes that cause damage when in close proximity, using visuals similar to those from HD2's Old-Bird-fire-like particles.
Blood Moon
- Availability: Any moon that has an entry fee above a certain threshold
- Effects: Increases enemy spawn rate and power level both inside and outside the facility. The environment becomes dark all day with a blood-red eclipsed sun, making it more challenging than typical eclipsed conditions.
Impact on Gameplay
[How this weather affects player strategies, enemy behavior, or game environment.]
Misc
[Miscellaneous Category]
Description
[General description or list of miscellaneous items, features, or game mechanics to be added.]
Feature: [Feature Name]
Functionality
[Description of what the feature does and how it integrates into the game.]
Importance
[Why this feature is essential or beneficial to the game.]