Closed execut4ble closed 2 years ago
I'm not 100% sure but I think this is serverside, related to this: https://github.com/YaLTeR/OpenAG/blob/master/dlls/player.cpp#L1295 This is probably also the cause of the dead corpses bug.
Could probably be fixed if the client doesn't allow to respawn after a certain amount of time has passed, even if the server has no fix.
I don't think that's a good idea because it'll introduce a disadvantage to OpenAG compared to AG, I think it would be better to make an AMXX or Metamod plugin for the server (or modify the AG DLL, obviously).
Fixed in AG 6.7, don't think this is relevant here anymore.
Currently players with the highest fps values will respawn the fastest, giving an advantage to higher fps players.
Perhaps base it on 100fps respawn speed.