OpenAG is an open-source client of the Half-Life promod Adrenaline Gamer, completely rewritten from scratch on latest Half-Life SDK. It adds new features, bugfixes and other tweaks over the original mod, while maintaining the ability to play on all currently existing servers.
https://github.com/YaLTeR/OpenAG.git
and press the Clone button. Wait for the process to finish.Click Clone:
Enter https://github.com/YaLTeR/OpenAG.git
and press the Clone button. Wait for the process to finish.
git submodule update --init
cmake -A Win32 -B build
cmake --build build --config Release
git submodule update --init
mkdir build
cd build
cmake ..
cmake --build . --config Release
Press the Clone Repository button, enter https://github.com/YaLTeR/OpenAG.git
and press Clone Project. Wait until it finishes.
The cloning window should close, and a new window with the OpenAG project should open.
gnome-builder/projects/OpenAG/flatpak/staging/x86_64-master
. Navigate up to the OpenAG
folder, then down to builds/pro.openag.OpenAG.json-...
where you will find the built client.so
.client.so
from the same folder.git submodule update --init
mkdir build
cd build
cmake ..
cmake --build . --config Release
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This is the README for the Half-Life 1 engine and its associated games.
Please use this repository to report bugs and feature requests for Half-Life 1 related products.
If you encounter an issue while using Half-Life 1 games, first search the issue list to see if it has already been reported. Include closed issues in your search.
If it has not been reported, create a new issue with at least the following information:
version
output from the in‐game console.Please place logs either in a code block (press M
in your browser for a GFM cheat sheet) or a gist.
* The preferred and easiest way to get this information is from Steam's Hardware Information viewer from the menu (Help -> System Information
). Once your information appears: right-click within the dialog, choose Select All
, right-click again, and then choose Copy
. Paste this information into your report, preferably in a code block.
There are basic rules of conduct that should be followed at all times by everyone participating in the discussions. While this is generally a relaxed environment, please remember the following:
Remember: Just because the issue you reported was reported here does not mean that it is an issue with Half-Life. As well, should your issue not be resolved immediately, it does not mean that a resolution is not being researched or tested. Patience is always appreciated.