Closed YaLTeR closed 8 years ago
This is a realy good idea. Oh, but _special not working on actual stream version. Please help me, how to enable bhop with current build of openAG?
You can use the 6027 build of the engine.
After reading this topic I'am rebuild client.dll with replacement "special" and "_special" by my keywords, end its realy working.
I think this would be a great idea. :D A bit off topic, I noticed you modified pm_shared/pm_shared.c to remove the bhop cap Are you planning on rebuilding the server binary as well?
Nope, not yet at least, I did it because it's also used in the client (for prediction).
Alright. Any idea when the next update will come out?
Working on autojump in its branch. Will also probably add auto ducktap.
Could also add a _special
-like thing that gets executed every frame so people can use their scripts. Not sure about that though.
Awesome! :D
As for a _special thing, maybe. I think we should focus on auto jump right now and bug fixing.
I tested this with Xash3D. It works with the SDL version from https://github.com/FWGS/xash3d but not the build from moddb, so I guess you could say it's somewhat compatible. :+1:
After some thinking, I won't add auto ducktap (gives too much of advantage over a simple duckspam script), but I'll add a _special replacement.
Weird that it doesn't work with the moddb Xash3D build, could you elaborate on what happens?
It says it can't initialize client.dll
I'm guessing this has something to do with SDL2, as I also tried this with NGHL (Don't worry, I own HL. You can check my Steam xP) and it wouldn't launch AG, saying it couldn't find SDL2.dll
I will send an in depth log for Xash3D in a minute or two.
Xash3D 0.98 (build 3366) change game to 'Adrenaline Gamer Steam' at Aug10 2016 [10:49.17]
Xash3D 0.98 (build 3366) started at Aug10 2016 [10:49.17]
Sys_LoadLibrary: Loading xash.dll - ok FS_Init: done FS_LoadGameInfo( ag ) FS_Rescan( Adrenaline Gamer Steam ) Adding packfile: valve/pak0.pak (3453 files) Adding wadfile valve/cached.wad (2 files) Adding wadfile valve/decals.wad (222 files) Adding wadfile valve/fonts.wad (3 files) Adding wadfile valve/gfx.wad (7 files) Adding wadfile valve/halflife.wad (3116 files) Adding wadfile valve/liquids.wad (32 files) Adding wadfile valve/spraypaint.wad (14 files) Adding wadfile valve/xeno.wad (264 files) Adding wadfile ag/aw_agctf.wad (42 files) Adding wadfile ag/cached.wad (2 files) Adding wadfile ag/gfx.wad (7 files) Adding wadfile ag/liquids.wad (32 files) Adding wadfile ag/spraypaint.wad (14 files) InitDecals: 222 decals Sys_LoadLibrary: Loading wsock32.dll - ok NET_Init() Console initialized. execing video.cfg execing opengl.cfg Sys_LoadLibrary: Loading opengl32.dll - ok GL_CheckExtension: OpenGL Internal ProcAddress - enabled Set: Mode 20: 16x9 [1920x1080] VID_ChoosePFD( color 24, alpha 8, depth 32, stencil 8 ) VID_ChoosePFD: using hardware acceleration GL PFD: color( 32-bits ) alpha( 8-bits ) Z( 24-bit ) VID_StartupGamma: validate screen gamma - ok GL_CheckExtension: OpenGL 1.1.0 - enabled Video: GeForce GTX 960/PCIe/SSE2 GL_CheckExtension: WGL_EXT_swap_control - enabled GL_CheckExtension: glDrawRangeElements - enabled GL_CheckExtension: GL_ARB_multitexture - enabled GL_CheckExtension: GL_ARB_texture_env_combine - enabled GL_CheckExtension: GL_ARB_texture_env_dot3 - enabled GL_CheckExtension: GL_EXT_texture3D - enabled GL_CheckExtension: GL_SGIS_generate_mipmap - enabled GL_CheckExtension: GL_ARB_texture_cube_map - enabled GL_CheckExtension: GL_ARB_seamless_cube_map - enabled GL_CheckExtension: GL_EXT_point_parameters - enabled GL_CheckExtension: GL_ARB_texture_non_power_of_two - enabled GL_CheckExtension: GL_ARB_texture_compression - enabled GL_CheckExtension: GL_EXT_compiled_vertex_array - enabled GL_CheckExtension: GL_EXT_texture_edge_clamp - enabled GL_CheckExtension: GL_EXT_texture_filter_anisotropic - enabled GL_CheckExtension: GL_EXT_texture_lod_bias - enabled GL_CheckExtension: GL_ARB_texture_border_clamp - enabled GL_CheckExtension: GL_EXT_blend_minmax - enabled GL_CheckExtension: GL_EXT_blend_subtract - enabled GL_CheckExtension: glStencilOpSeparate - enabled GL_CheckExtension: GL_EXT_stencil_two_side - enabled GL_CheckExtension: GL_ARB_vertex_buffer_object - enabled GL_CheckExtension: GL_ARB_texture_env_add - enabled GL_CheckExtension: GL_ARB_shader_objects - enabled GL_CheckExtension: GL_ARB_shading_language_100 - enabled GL_CheckExtension: GL_ARB_vertex_shader - enabled GL_CheckExtension: GL_ARB_fragment_shader - enabled GL_CheckExtension: GL_ARB_depth_texture - enabled GL_CheckExtension: GL_ARB_shadow - enabled GL_CheckExtension: GL_ARB_texture_float - enabled GL_CheckExtension: GL_ARB_depth_buffer_float - enabled GL_CheckExtension: GL_ARB_occlusion_query - enabled GL_Upload: white s&3 [1 x 1] GL_Upload: gray s&3 [1 x 1] GL_Upload: black s&3 [1 x 1] GL_Upload: vsdct s&3 [1 x 1] SCR_Init() Sys_LoadLibrary: Loading ../menu.dll - ok Sys_LoadLibrary: Loading avifil32.dll - ok Sys_LoadLibrary: Loading msvfw32.dll - ok Sys_LoadLibrary: Loading msacm32.dll - ok AVI_Initailize: done GL_Upload: gfx/shell/min_n s&3 [19 x 19] GL_Upload: gfx/shell/min_f s&3 [19 x 19] GL_Upload: gfx/shell/min_d s&3 [19 x 19] GL_Upload: gfx/shell/cls_n s&3 [19 x 19] GL_Upload: gfx/shell/cls_f s&3 [19 x 19] GL_Upload: gfx/shell/cls_d s&3 [19 x 19] Sys_LoadLibrary: Loading dlls/ag.dll - ok Sys_FreeLibrary: Unloading dlls/ag.dll Sys_LoadLibrary: Loading dsound.dll - ok SNDDMA_InitDirect: creating DS object - ok DS_CreateBuffers: initialize DS_CreateBuffers: setting EXCLUSIVE coop level - ok DS_CreateBuffers: creating primary buffer - ok DS_CreateBuffers: setting primary sound format - ok DS_CreateBuffers: creating secondary buffer - ok DS_CreateBuffers: using secondary sound buffer Audio: DirectSound Sys_LoadLibrary: Loading cl_dlls/client.dll - failed DS_DestroyBuffers: shutdown DS_DestroyBuffers: setting NORMAL coop level DS_DestroyBuffers: stopping and releasing sound buffer DS_DestroyBuffers: releasing primary buffer Host_InitError: can't initialize client.dll Sys_FreeLibrary: Unloading wsock32.dll Sys_FreeLibrary: Unloading xash.dll
Xash3D 0.98 (build 3366) at Aug10 2016 [10:49.22]
Ah yeah this thing. Forgot about it. Not sure what it is about.
Anyways, doesn't bother me that much either way. I use the SDL version a lot more anyways xP I just wanted to add my input on how well it works with Xash.
Everyone is using autojump scripts anyway, would be more precise and less hassle with _special to have a built-in autojump. Need to ask the community for opinions on this one though.