Compile Time Dependency Injection For C#
Logo kindly contributed by @onelioubov and @khalidabuhakmeh
Owned<T>
supportVisual Studio 16.8 or greater
.NET 5.0.102 SDK or greater
https://www.nuget.org/packages/StrongInject/
<PackageReference Include="StrongInject" Version="1.*.*" />
To use StrongInject, you first need to tell StrongInject the top-level services you would like to resolve. You do this by adding a new class implementing IContainer<T>
. This will be your container. If you want to resolve multiple top-level services, then you can implement IContainer<T>
multiple times on one container, or create multiple containers. StrongInject will then check at compile time that you've registered everything you need with the container to enable it to resolve all the top-level services. If you haven't, the compilation will fail with an error explaining what's gone wrong.
For example, if you want to resolve MyApp
you might try doing this:
using StrongInject;
public class MyService {}
public class MyApp { public MyApp(MyService myService) {} }
[Register(typeof(MyApp))]
public partial class MyContainer : IContainer<MyApp> {}
When you try compiling, it will fail with the following error: SI0102: Error while resolving dependencies for 'MyApp': We have no source for instance of type 'MyService'
.
Now you fix it by adding a registration for MyService
:
using StrongInject;
public class MyService {}
public class MyApp { public MyApp(MyService myService) {} }
[Register(typeof(MyApp))]
[Register(typeof(MyService))]
public partial class MyContainer : IContainer<MyApp> {}
And this time when you compile, it will succeed and generate all the code needed to resolve an instance of MyApp
at compile time.
What do I mean by a top-level service?
When using an IOC container, sometimes you request an instance from the container directly. These are top-level services. Most of the time the container resolves something though, you never ask for it explicitly - instead it's needed as a dependency for something else, which may itself be a dependency or a top-level service etc.
Ideally you want IOC containers to be non invasive - this means you write all your code as if there was no container, and then just use the container once to bootstrap your code. When writing code like this there should only ever be one top-level service. Sometimes this is not possible - for example when integrating with ASP.NET Core your controllers will usually need to be top-level services, but you should always try to minimize the number of top-level services where possible.
The next section will go into more detail about exactly how to register stuff with containers, and how to use them.
The wiki is currently a work in progress. It aims to give a more thorough formal overview of everything in StrongInject, whereas this section of the readme gives a briefer overview relying heavily on examples. I would read through this first, then check out the wiki if you have any questions.
Check out these sample projects to help you get started:
To create a container for a specific type, declare your a partial class and implement StrongInject.IContainer<T>
:
using StrongInject;
public class A {}
[Register(typeof(A))]
public partial class Container : IContainer<A> {}
If it's possible to resolve the type parameter StrongInject will generate the implementation of IContainer for you. Else it will produce an error diagnostic.
You can implement IContainer<T>
for different values of T
. They will all share SingleInstance dependencies.
using StrongInject;
public class A {}
public class B {}
[Register(typeof(A))]
[Register(typeof(B))]
public partial class Container : IContainer<A>, IContainer<B> {}
There are two ways to use a container - using the Run
methods or the Resolve
methods.
Either way you'll find it easier if you use the extension methods defined in StrongInject.ContainerExtensions
rather than those defined directly on the container, so make sure you're using StrongInject;
The Run
method on IContainer<T>
takes a Func<T, TResult>
. It resolves an instance of T
, calls the func, disposes of any dependencies which require disposal, and then returns the result of the func. This ensures that you can't forget to dispose any dependencies, but you must make sure not to leak those objects out of the delegate. There are also overloads that allow you to pass in a void returning lambda.
public class Program
{
public static void Main()
{
System.Console.WriteLine(new Container().Run(x => x.ToString()));
}
}
In some cases this isn't flexible enough, for example if you want to use StrongInject from another IOC container, or you need more fine grained control over the lifetime of T
.
For these cases you can call the Resolve
method. This returns an Owned<T>
which is essentially a disposable wrapper over T
. Make sure you call Owned<T>.Dispose
once you're done using Owned<T>.Value
.
public class Program
{
public static void Main()
{
using var ownedOfA = new Container().Resolve();
var a = ownedOfA.Value;
System.Console.WriteLine(a.ToString());
}
}
As you saw above, you can register a type with a container using the RegisterAttribute
:
using StrongInject;
public class A {}
public class B {}
[Register(typeof(A))]
[Register(typeof(B))]
public partial class Container : IContainer<A>, IContainer<B> {}
All the dependencies of the container type parameter must be registered or you will get a compile time error.
By default [Register(typeof(A))]
will register a type A
as itself. You can however register a type as any base type or implemented interface:
using StrongInject;
public class BaseBase {}
public interface IBase {}
public class Base : BaseBase, IBase {}
public interface IA {}
public class A : Base, IA {}
[Register(typeof(A), typeof(IA), typeof(IBase), typeof(BaseBase))]
public partial class Container : IContainer<BaseBase> {}
If you do so, you will have to explicitly also register it as itself if that is desired: [Register(typeof(A), typeof(A), typeof(IA), typeof(IBase), typeof(BaseBase))]
If you're on C# preview language version a type, you can use the generic versions of the attribute: [Register<A>]
and [Register<A, IA>]
.
If there is a single public non-parameterless constructor, StrongInject will use that to construct the type. If there is no public non-parameterless constructor StrongInject will use the parameterless constructor if it exists and is public. Else it will report an error.
You can register generic types as well:
public class A<T> {}
public interface IB<T1, T2> {}
public class B<T1, T2> : IB<T1, T2> {}
[Register(typeof(A<>))]
[Register(typeof(B<,>), typeof(IB<,>))]
public partial class Container : IContainer<A<int>>, IContainer<IB<string, object>> {}
The scope of a registration determines how often a new instance is created, how long it lives, and who uses it.
It can be set as the second parameter of a registration:
using StrongInject;
public class A {}
public interface IB {}
public class B : IB {}
[Register(typeof(A), Scope.SingleInstance)]
[Register(typeof(B), Scope.InstancePerResolution, typeof(IB))]
public partial class Container : IContainer<A>, IContainer<IB> {}
There are currently 3 different scopes:
Instance Per Resolution
This is the default scope.
A single instance is shared between all dependencies created for a single resolution. For example if A
depends on B
and C
, and B
and C
both depend on an instance of D
, then when A
is resolved B
and C
will share the same instance of D
.
Note every SingleInstance dependency defines a separate resolution, so if B
and/or C
are SingleInstance they would not share an instance of D
.
Similarly every lambda defines a separate resolution, so if A
depends on Func<B>
, then each time Func<B>
is invoked a fresh instance of both B
and D
will be created.
Instance Per Dependency
A new instance is created for every usage. For example even if type B appears twice in the constructor of A
, two different instances will be passed into the constructor.
SingleInstance
A single instance will be shared across all dependencies, from any resolution
You can add registrations to any type, and then import them using the RegisterModuleAttribute
, or by inheriting from the module. This allows you to create reusable modules of common registrations.
using StrongInject;
public class A {}
[Register(typeof(A))]
public class Module {}
[RegisterModule(typeof(Module))]
public partial class Container : IContainer<A> {}
If you import multiple modules, and they both register the same type differently, you will get an error when trying to resolve an instance of the type.
There are two ways to solve this:
[RegisterModule(typeof(Module), exclusionList: new [] { typeof(A) })]
You can mark a field or a property with the [Instance]
attribute, to register it as an instance of the field/property type. The field/property will be called for every dependency, but it is bad practice for it to be mutable or expensive, and so this should be irrelevant in practice.
using StrongInject;
using System.Collections.Generic;
public class A
{
public A(Dictionary<string, object> configuration){}
}
[Register(typeof(A))]
public partial class Container : IContainer<A>
{
[Instance] Dictionary<string, object> _configuration;
public Container(Dictionary<string, object> configuration) => _configuration = configuration;
}
If the instance field/property is defined on the container type, it can be private or public, instance or static. However if you want to export the instance as part of a module it must be public and static. If you inherit from the module, you can also access protected instances.
using StrongInject;
using System;
public class A
{
public A(IEqualityComparer<string> equalityComparer){}
}
public class StringEqualityComparerModule
{
[Instance] public static IEqualityComparer<string> StringEqualityComparer = StringComparer.CurrentCultureIgnoreCase;
}
[Register(typeof(A))]
[RegisterModule(typeof(StringEqualityComparerModule))]
public partial class Container : IContainer<A>
{
}
If you want the instance to also be registered as its interfaces or base classes, or to be used as a factory for other types, you can configure all this and more using the options
parameter. The above example could also have been registered like this:
using StrongInject;
using System;
public class A
{
public A(IEqualityComparer<string> equalityComparer){}
}
public class StringEqualityComparerModule
{
[Instance(Options.AsImplementedInterfaces)] public static StringComparer StringEqualityComparer = StringComparer.CurrentCultureIgnoreCase;
}
[Register(typeof(A))]
[RegisterModule(typeof(StringEqualityComparerModule))]
public partial class Container : IContainer<A>
{
}
Sometimes a type requires more complex construction than just calling the constructor. For example you might want to hard code some parameters, or call a factory method. Some types don't have the correct constructors to be registered directly.
In such cases you can write a method returning the type you want to construct and mark it with the [Factory]
attribute.
using StrongInject;
public interface IInterface {}
public class A : IInterface {}
public class B : IInterface {}
[Register(typeof(A))]
[Register(typeof(B))]
public partial class Container : IContainer<IInterface[]>
{
[Factory] private IInterface[] CreateInterfaceArray(A a, B b) => new IInterface[] { a, b };
}
You can set the scope of the factory method (how often it's called), by passing in the scope parameter: [Factory(Scope.SingleInstance)]
.
If the factory method is defined on the container type, it can be private or public, instance or static. However if you want to export the factory method as part of a module it must be public and static. If you inherit from the module, you can also access protected factories.
using StrongInject;
public interface IInterface {}
public class A : IInterface {}
public class B : IInterface {}
public class Module
{
[Factory] public static IInterface[] CreateInterfaceArray(A a, B b) => new IInterface[] { a, b };
}
[Register(typeof(A))]
[Register(typeof(B))]
[RegisterModule(typeof(Module))]
public partial class Container : IContainer<IInterface[]>
{
}
If the factory method returns Task<T>
or ValueTask<T>
it will be considered an async registration for T
(see below).
In some cases you want to maintain some state in your factory, or control disposal. For such cases the IFactory<T>
interface exists.
You can register a type implementing IFactory<T>
as a Factory Registration.
This will automatically register it as both IFactory<T>
and T
. An instance of T
will be constructed by calling IFactory<T>.Create()
.
using StrongInject;
using System.Buffers;
public interface IInterface {}
public class A : IInterface {}
public class B : IInterface {}
public record InterfaceArrayFactory(A A, B B) : IFactory<IInterface[]>
{
public IInterface[] Create()
{
var array = ArrayPool<IInterface>.Shared.Rent(2);
array[0] = A;
array[1] = B;
return array;
}
public void Release(IInterface[] instance)
{
ArrayPool<IInterface>.Shared.Return(instance);
}
}
[Register(typeof(A))]
[Register(typeof(B))]
[RegisterFactory(typeof(InterfaceArrayFactory))]
public partial class Container : IContainer<IInterface[]> { }
Whilst a factory doesn't have to be a record, doing so significantly shortens the amount of code you have to write.
The scope of the factory and the factory target is controlled separately. This allows you to e.g. have a singleton factory, but call CreateAsync
on every resolution:
[RegisterFactory(typeof(InterfaceArrayFactory), scope: Scope.SingleInstance, factoryTargetScope: Scope.InstancePerResolution, typeof(IFactory<IInterface[]>))]
If a factory implements IFactory<T>
for multiple T
s it will be registered as a factory for all of them.
A factory method can be generic. All of the type parameters must be used in the return type. When resolving a type StrongInject will first look for non generic registrations which can resolve that type. If there are none, it will see if it can use any generic factory methods to resolve the type. For example this is how you could allow StrongInject to resolve an ImmutableArray:
public class ImmutableArrayModule
{
[Factory] public static ImmutableArray<T> CreateImmutableArray<T>(T[] arr) => arr.ToImmutableArray();
}
Generic methods can also have constraints. StrongInject will ignore generic methods during resolution if the constraints do not match.
Sometimes you have a generic factory method which you don't want to use for everything, but only for specific use cases. For example, you may want to use another IOC container to resolve specific types, but don't want to write a separate factory method for each type. In such cases you can mark the method with any number of FactoryOfAttribute
s, and it will act exactly like a normal factory method except it will only be used to resolve the types given in the FactoryOfAttribute
s.
public partial class AspNetCoreControllerContainer : IContainer<SomeAspNetCoreController>
{
private readonly IServiceProvider _serviceProvider;
public AspNetCoreControllerContainer(IServiceProvider serviceProvider)
{
_serviceProvider = serviceProvider;
}
[FactoryOf(typeof(ILogger<>), FactoryOf(typeof(IConfiguration))] private T GetService<T>() => _serviceProvider.GetRequiredService<T>();
}
Here GetService
will only be used to resolve ILogger<T>
and IConfiguration
.
A decorator is a type which exposes a service by wrapping an underlying instance of the same service. Calls may pass straight through to the underlying service, or may be intercepted and custom behaviour applied. See https://en.wikipedia.org/wiki/Decorator_pattern.
You can register a type as a decorator using the [RegisterDecorator(type, decoratedType)]
attribute. (If you're on the preview language version, you can use the generic [RegisterDecorator<TDecorator, TDecorated>]
.)
Here is an example of how you could time how long a call took using the decorator pattern and StrongInject.
using System;
using System.Diagnostics;
using StrongInject;
public class Foo {}
public interface IService
{
Foo GetFoo()
}
public class Service : IService
{
public Foo GetFoo() => new Foo();
}
public class ServiceTimingDecorator : IService
{
private readonly IService _impl;
public ServiceTimingDecorator(IService impl) => _impl = impl;
public Foo GetFoo()
{
var watch = Stopwatch.StartNew();
var foo = _impl.GetFoo();
watch.Stop;
Console.WriteLine($"Getting foo took {watch.ElapsedMilliseconds} ms");
return foo;
}
}
[Register(typeof(Service), typeof(IService))]
[RegisterDecorator(typeof(ServiceTimingDecorator), typeof(IService))]
public class Container : IContainer<IService> {}
StrongInject will resolve an instance of Service
, and then wrap it in an instance of ServiceTimingDecorator
. Whenever anyone asks for an IService
they will get an instance of ServiceTimingDecorator
.
You can't specify the scope of a decorator, as its scope is the same as that of the type it wraps.
The decorator constructor must have exactly one parameter of the decorated type, but can have any other parameters as well so long as they are not of the decorated type.
Instances passed to parameters of delegates are never decorated.
You can also define decorator factory methods, and even generic decorator factory methods via the [DecoratorFactoryAttribute]
:
[Register(typeof(Service), typeof(IService))]
public class Container : IContainer<IService>
{
[DecoratorFactory] IService CreateDecorator(IService service) => new ServiceTimingDecorator(service);
}
Generic decorator factory methods gives you a powerful way to intercept resolution. For example you could theoretically use Castle.DynamicProxy
along with a generic decorator factory to log every service thats created, or time all calls to all services:
using Castle.DynamicProxy;
using StrongInject;
using System;
using System.Diagnostics;
using System.Threading;
public class Interceptor : IInterceptor
{
public void Intercept(IInvocation invocation)
{
var stopwatch = Stopwatch.StartNew();
invocation.Proceed();
stopwatch.Stop();
Console.WriteLine($"Call to {invocation.Method.Name} took {stopwatch.ElapsedMilliseconds} ms");
}
}
public class Foo { }
public class Bar { }
public interface IService1
{
void Frob();
Foo GetFoo();
}
public interface IService2
{
Bar UseBar(Bar bar);
}
public class Service1 : IService1
{
public void Frob()
{
Thread.Sleep(10);
}
public Foo GetFoo()
{
Thread.Sleep(20);
return new Foo();
}
}
public class Service2 : IService2
{
public Bar UseBar(Bar bar)
{
Thread.Sleep(30);
return bar;
}
}
[Register(typeof(Service1), typeof(IService1))]
[Register(typeof(Service2), typeof(IService2))]
public partial class Container : IContainer<IService1>, IContainer<IService2>
{
private readonly IInterceptor _interceptor = new Interceptor();
private readonly ProxyGenerator _proxyGenerator = new ProxyGenerator();
[DecoratorFactory]
T Time<T>(T t) where T : class
{
if (typeof(T).IsInterface)
{
return _proxyGenerator.CreateInterfaceProxyWithTarget(t, _interceptor);
}
else
{
return _proxyGenerator.CreateClassProxyWithTarget(t, _interceptor);
}
}
}
public class Program
{
public static void Main()
{
var container = new Container();
container.Run<IService1>(x =>
{
x.Frob();
_ = x.GetFoo();
});
container.Run<IService2>(x => _ = x.UseBar(new Bar()));
}
}
The above program will print something like:
Call to Service1.Frob took 20 ms
Call to Service1.GetFoo took 26 ms
Call to Service2.UseBar took 42 ms
You can register multiple decorators for a type, and they will all be applied. As of now there is no way to control in which order they are applied, but the order is deterministic.
If you register an [Instance]
and don't want it decorated, you can use Options.DoNotDecorate
: [Instance(Options.DoNotDecorate)]
.
Decorators are not disposed by default. For more information see the wiki.
What if you need to provide configuration for a registration at runtime? Or alternatively what if you need to integrate with an existing container?
We've already mentioned above that you can mark instance fields or properties on a container as [Instance]
s. This allows you to access information only available at runtime during resolution:
using StrongInject;
public class A
{
public A(Configuration configuration){}
}
public class Configuration {}
[Register(typeof(A))]
public partial class Container : IContainer<A>
{
[Instance] Configuration _configuration;
public Container(Configuration configuration) => _configuration = configuration;
}
In some cases the runtime fields you need might be of a type that you would be hesitant to register, such as bool, or string. In such cases you can use factory methods to only access them where appropriate:
using StrongInject;
public interface IInterface { }
public class A : IInterface { }
public class B : IInterface { }
[Register(typeof(A))]
[Register(typeof(B))]
public partial class Container : IContainer<IInterface>
{
private readonly bool _useB;
public Container(bool useB) => _useB = useB;
[Factory]
IInterface GetInterfaceInstance(Func<A> a, Func<B> b) => _useB ? b() : a();
}
In some cases though you need greater control over the disposal of the created instances. To do so you can make an Instance
field implementing IFactory<T>
or IAsyncFactory<T>
and use Options.UseAsFactory
. For example here's how you could integrate with Autofac:
using StrongInject;
public class A
{
public A(B b){}
}
public class B {}
public class AutofacFactory<T>(Autofac.IContainer autofacContainer) : IFactory<T> where T : class
{
private readonly ConcurrentDictionary<T, Autofac.Owned<T>> _ownedDic = new();
private readonly Autofac.IContainer _autofacContainer;
public AutofacFactory(Autofac.IContainer autofacContainer) => _autofacContainer = autofacContainer;
public T Create()
{
var owned = _autofacContainer.Resolve<Owned<T>>();
_ownedDic[owned.Value] = owned;
return owned.Value;
};
public void Release(T instance)
{
if (_ownedDic.TryGetValue(instance, out var owned))
owned.Dispose();
}
}
[Register(typeof(A))]
public partial class Container : IContainer<A>
{
[Instance(Options.AsImplementedInterfacesAndUseAsFactory)] private readonly AutofacFactory<B> _autofacFactory;
public Container(AutofacFactory<B> autofacFactory) => _autofacFactory = autofacFactory;
}
This registers AutofacFactory<B>
as all implemented interfaces, namely IFactory<B>
. Since this is a factory, this also becomes a registration for B
as well.
Create
is called once per resolution (equivalent to Instance Per Resolution scope). This can be adjusted further by registering it as [Instance(Options.AsImplementedInterfacesAndUseAsFactory | Options.FactoryTargetScopeShouldBeSingleInstance)
for example.
It is possible for there to be multiple registrations for a type. In such a case resolving an instance of the type will result in an error, unless there is a best registration. The rule for picking the best registration is simple - any registration defined by a module is better than registrations defined on other modules that that module imports.
So for example, imagine there is a Container
, and two modules, ModuleA
and ModuleB
.
If all three define a registration for SomeInterface
, then the one defined on the container will always be the best.
If just ModuleA
and ModuleB
define a registration for SomeInterface
then things will depend:
Container
imports both modules, resolving SomeInterface
will always result in an error (even if ModuleA
imports ModuleB
or vice versa).Container
imports ModuleA
, and ModuleA
imports ModuleB
, then ModuleA
's registration will be best.Container
imports ModuleB
, and ModuleB
imports ModuleA
, then ModuleB
's registration will be best.To fix errors as a result of multiple registrations for a type, the simplest thing to do is to add a single best registration directly to the container. If the container already has multiple registrations for the type, then move those registrations to a separate module and import them.
StrongInject can automatically resolve non-void returning delegates even if they're not registered. It tries to resolve the return type. The delegate parameters can be used in the resolution, and will override any existing resolutions.
There are two reasons you might want to use delegate resolution:
using System;
using StrongInject;
public class A
{
public A(Func<B> fB) => Console.WriteLine(fB() != fB()); //prints true
}
public class B{}
[Register(typeof(A))]
[Register(typeof(B))]
public class Container : IContainer<A> {}
using System;
using StrongInject;
public class Server
{
private Handler _frobbingHandler;
private Handler _nonFrobbingHandler;
public Server(Func<bool, Handler> handlerFunc) => (_frobbingHandler, _nonFrobbingHandler) = (handlerFunc(true), handlerFunc(false));
public bool HandleRequest(Request request, bool shouldFrob) => shouldFrob ? _frobbingHandler.HandleRequest(request) : _nonFrobbingHandler.HandleRequest(request);
}
public class Handler
{
public Handler(bool shouldFrob) => ...
}
[Register(typeof(Server))]
[Register(typeof(Handler))]
public class Container : IContainer<Server> {}
If the return type can only be resolved asynchronously (see below), the delegate must return Task<T>
or ValueTask<T>
. e.g.
using System;
using StrongInject;
using System.Threading.Tasks;
public class Server
{
private Func<bool, Task<Handler>> _handlerFunc;
public Server(Func<bool, Task<Handler>> handlerFunc) => _handlerFunc = handlerFunc;
public async Task<bool> HandleRequest(Request request, bool shouldFrob) => (await _handlerFunc(shouldFrob)).HandleRequest(request);
}
public class Handler : IRequiresAsyncInitialization
{
public Handler(bool shouldFrob) => ...
public async ValueTask InitializeAsync() => ...
}
[Register(typeof(Server))]
[Register(typeof(Handler))]
public class Container : IContainer<Server> {}
Owned<T>
supportUsing Owned<T>
instead of T
gives a component the control over when the T
instance and all its dependencies are released back to the container. You access the T
instance using the Owned<T>.Value
property, and you dispose the Owned<T>
instance to release the T
instance and its dependencies back to the container. It’s your responsibility to call Owned<T>.Dispose()
when you’re ready. If you don’t, the T
instance and all its dependencies will never be cleaned up, not even when the container itself is disposed.
Owned<T>
offers a clean alternative to disposing the T
instance directly. Disposing T
directly can lead to leaks where the dependencies of the T
instance itself are not disposed or released back to the container soon enough. Advanced situations like pooling also require Owned<T>
to release the T
back to the pool without disposing it.
Injecting Owned<T>
or delegates returning Owned<T>
is enabled out of the box, and so are the AsyncOwned<T>
versions of these. AsyncOwned<T>
will be required to be used instead of Owned<T>
when the T
in question or any of its dependencies require asynchronous disposal.
The typical scenario is when you combine this with delegates by injecting Func<Owned<Y>>
or Func<X, Owned<Y>>
into a component. This enables the component to acquire and release Y
instances as many times as it needs, possibly with varying parameters, and possibly overlapping with each other before releasing them back to the container. Here’s one such usage:
using Microsoft.Data.SqlClient;
using Microsoft.EntityFrameworkCore;
using StrongInject;
using System;
using System.Threading.Tasks;
[Register(typeof(SomeViewModel))]
[Register(typeof(SomeDbContext))]
public partial class Container : IContainer<SomeViewModel>
{
[Factory]
public static SqlConnection CreateSqlConnection()
{
throw new NotImplementedException();
}
}
public class SomeViewModel
{
private readonly Func<Owned<SomeDbContext>> dbContextFactory;
public SomeViewModel(Func<Owned<SomeDbContext>> dbContextFactory)
{
this.dbContextFactory = dbContextFactory;
}
public async Task SaveAsync(string newName)
{
// Using Func<Owned<SomeDbContext>> instead of Func<SomeDbContext> ensures that the context will not be
// disposed while this method is still using it, even if SomeViewModel is released back to the container.
// Using Func<Owned<SomeDbContext>> instead of Owned<SomeDbContext> gives the ability for SaveAsync to
// get a new SomeDbContext instance that is not being used anywhere else, so overlapping calls to SaveAsync
// are no problem.
using Owned<DbContext> dbContext = dbContextFactory.Invoke();
dbContext.Value.Set<SomeEntity>().Add(new SomeEntity { Name = newName });
await dbContext.Value.SaveChangesAsync();
}
}
public class SomeDbContext : DbContext
{
public SomeDbContext(SqlConnection connection)
: base(new DbContextOptionsBuilder().UseSqlServer(connection).Options)
{
}
}
public class SomeEntity
{
public string Name { get; set; }
}
ℹ Coming from Castle Windsor?
Injecting a delegate such as
Func<…, Owned<T>>
is a concept which maps 1:1 with Castle Windsor’s typed factories feature. Castle Windsor’s feature can auto-implement an interface you define, such asIFactory<T>
withT Resolve(…)
andvoid Release(T)
methods.To convert to the equivalent feature in StrongInject:
Instead of this Do this Inject IFactory<T>
Inject Func<Owned<T>>
Call IFactory<T>.Resolve()
Invoke the Func<Owned<T>>
delegateCall IFactory<T>.Release(instance)
Call Owned<T>.Dispose()
(prefer ausing
statement)If the
IFactory<T>.Resolve
method takes parameters, such asIFactory<T>.Resolve(A param1, B param2)
, injectFunc<A, B, Owned<T>>
instead.
If your type implements IRequiresInitialization
, Initialize
will be called after construction.
Whilst this is only useful in a few edge cases for synchronous methods, IRequiresAsyncInitialization
is extremely useful as constructors cannot be async. Therefore I'll leave an example of using this API for the section on async support.
Every interface used by StrongInject has an asynchronous counterpart.
There's IAsyncContainer
, IAsyncFactory
and IRequiresAsyncInitialization
.
You can resolve an instance of T
asynchronously from an IAsyncContainer<T>
by calling StrongInject.AsyncContainerExtensions.RunAsync
. RunAsync has overloads allowing you to pass in sync or async lambdas. As such IAsyncContainer<T>
is useful even if resolution is completely synchronous if usage is asynchronous.
It is an error resolving T
in an IContainer<T>
if it depends on an asynchronous dependency.
A type can implement both IContainer<T1>
and IAsyncContainer<T2>
. They will share single instance dependencies.
Here is a full fledged example where data will be loaded from the database as part of resolution using IRequiresAsyncInitialization
:
using StrongInject;
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
public interface IDb
{
Task<Dictionary<string, string>> GetUserPasswordsAsync();
}
public class PasswordChecker : IRequiresAsyncInitialization, IAsyncDisposable
{
private readonly IDb _db;
private Dictionary<string, string> _userPasswords;
private Timer _timer;
public PasswordChecker(IDb db)
{
_db = db;
}
public async ValueTask InitializeAsync()
{
_userPasswords = await _db.GetUserPasswordsAsync();
_timer = new Timer(async _ => { _userPasswords = await _db.GetUserPasswordsAsync(); }, null, 60000, 60000);
}
public bool CheckPassword(string user, string password) => _userPasswords.TryGetValue(user, out var correctPassword) && password == correctPassword;
public ValueTask DisposeAsync()
{
return _timer.DisposeAsync();
}
}
[Register(typeof(PasswordChecker), Scope.SingleInstance)]
public partial class Container : IAsyncContainer<PasswordChecker>
{
private readonly IDb _db;
public Container(IDb db)
{
_db = db;
}
[Factory]
IDb GetDb() => _db;
}
public static class Program
{
public static async Task Main(string[] args)
{
await new Container(new Db()).RunAsync(x =>
Console.WriteLine(x.CheckPassword(args[0], args[1])
? "Password is valid"
: "Password is invalid"));
}
}
StrongInject makes the assumption that async dependencies will usually be doing IO. In order to increase performance it kicks off all async tasks in parallel as early as it can, and only awaits them once it's completed resolving all dependencies that don't require them. For example, if most of your components call the database as part of resolution, they will all do so in parallel rather than one after the other.
This improves async resolution time hugely - instead of resolution time being the sum of the time to resolve all components, it's the the amount of time it takes to resolve the longest chain of dependent components, no matter how many other components there are.
What this means is that components used as part of async resolution should be thread safe. If they are not, mark them as InstancePerDependency
, which will ensure that they are only ever used by one thread of resolution at a time.
When resolving an array type, if there are no user provided registrations for the array type, the array will be created by resolving all registrations (including generic registrations) for the element type, and filling the array with these instances.
For example:
public class A : IInterface {}
public class B : IInterface {}
public interface IInterface {}
[Register(typeof(A), typeof(IInterface))]
[Register(typeof(B), typeof(IInterface))]
public class Container : IContainer<IInterface[]>
This will resolve an array containing an instance of type A
and an instance of type B
.
The contents of the array are arbitrary but deterministic. A new array is created for every dependency, so users are free to mutate it.
Note that duplicate registrations will be deduplicated, so in the following case:
public class A : IInterface {}
public interface IInterface {}
[Register(typeof(A), typeof(IInterface))]
[Register(typeof(A), typeof(IInterface))]
public class Container : IContainer<IInterface[]>
The array will contain 1 item, but in this case:
public class A : IInterface {}
public interface IInterface {}
[Register(typeof(A), typeof(IInterface))]
[Register(typeof(A), Scope.SingleInstance, typeof(IInterface))]
public class Container : IContainer<IInterface[]>
It will contain 2 items.
If a parameter to a type or method is optional, StrongInject will not error if it cannot be resolved, and will instead just use the default value.
An example of where this can be useful is for providing a default instance of an interface if none is registered:
public class DefaultImplementation : IInterface {}
public interface IInterface {}
[Register(typeof(DefaultImplementation))]
public class Module
{
[Decorator] GetIInterface(IInterface? impl = null, DefaultImplementation defaultImpl) => impl ?? defaultImpl;
}
Once a call to Run
or RunAsync
is complete, any Instance Per Resolution or Instance Per Dependency instances created as part of the call to Run
or RunAsync
will be disposed.
Similarly when an Owned<T>
is disposed, any Instance Per Resolution or Instance Per Dependency instances created as part of resolving T
will be disposed.
In RunAsync
/ResolveAsync
if the types implement IAsyncDisposable
it will be preferred over IDisposable
. Dispose
and DisposeAsync
will not both be called, just DisposeAsync
.
In Run
/Resolve
, IAsyncDisposable
will be ignored. Only Dispose
will ever be called.
Since IFactory<T>
is free to create a new instance every time or return a singleton, StrongInject cannot call dispose directly. Instead it calls IFactory<T>.Release(T instance)
. The factory is then free to dispose the class or not. When referencing the .NET Standard 2.1 package Release
has a default implementation which does nothing. You only need to implement it if you want custom behaviour. If you reference the .NET Standard 2.0 package you will need to implement it either way.
Single Instance dependencies and their dependencies are disposed when the container is disposed. If the container implements IAsyncDisposable
it must be disposed asynchronously even if it also implements IDisposable
.
Note that dependencies may not be disposed in the following circumstances:
When either of these happen it is most likely best to restart the application anyway, as a safe recovery is very unlikely.
StrongInject provides the following thread safety guarantees:
container.RunAsync
).StrongInject provides a number of inbuilt modules which can be used 'out of the box' in the StrongInject.Modules
namespace for the most commonly required functionality. You still need to import these modules via RegisterModule
, although you can get all of the less opinionated modules in one go by importing the StandardModule
.
At the moment the following modules are provided:
LazyModule
(registers Lazy<T>
)CollectionsModule
(registers IEnumerable<T>
, IReadOnlyList<T>
and IReadOnlyCollection<T>
)ValueTupleModule
(registers all tuples from sizes 2 till 10)SafeImmutableArrayModule
(registers ImmutableArray<T>
)UnsafeImmutableArrayModule
(provides a faster non-copying registration for ImmutableArray<T>
which cannot be used if a custom registration for T[]
exists)At the moment the StandardModule
imports lazyModule
, CollectionsModule
and ValueTuple
module.
If you would like more modules/registrations added please open an issue.
https://github.com/YairHalberstadt/stronginject/projects/1
Please do open issues if you spot any bugs, or would like to suggest new features/API changes.
Please feel free to work on any open issue and open a PR. Ideally open an issue before working on something, so that the effort doesn't go to waste if it's not suitable.
Note that I will tend to be very available if you need any help whilst contributing - see next section about how to contact me.
I tend to hang around on Gitter so feel free to chat at https://gitter.im/stronginject/community.
You can also open an issue, ask on Stack Overflow, or tag me on twitter.