Closed Eddieddg1 closed 4 months ago
So the problem seems to be that it doesn't download bepinex with the mod.
You can fix this by manually download the bepinex mod before step 11. But now I have this error.
Unloading broken assembly Packages/com.antler-shed.enemy-skin-kit/plugins/EnemySkinKit/EnemySkinKit.dll, this assembly can cause crashes in the runtime
I can get 0.2.8 and 1.0.0 to work but not 1.0.1
I'm having the same issues, but I haven't managed to make any version work quite yet. I've also had an issue when having Thunderkit import the Lethal Company dlls. Alongside the EnemySkinKit.dll failing, I also get
Unloading broken assembly Packages/lethalcompany/Unity.Services.QoS.dll, this assembly can cause crashes in the runtime
I'm having the same issues, but I haven't managed to make any version work quite yet. I've also had an issue when having Thunderkit import the Lethal Company dlls. Alongside the EnemySkinKit.dll failing, I also get
Unloading broken assembly Packages/lethalcompany/Unity.Services.QoS.dll, this assembly can cause crashes in the runtime
Let it be known I am a fool and kept making the project with the standard Pipeline thinking it was defaulting to the HDRP one, however 1.0.1 still does not work. 1.0.0 is functional though.
Apologies for the late reply. For some reason I didn't see the e-mail when this issue was opened. I'll try and reproduce this from a new project and look into what's going wrong. The update from 1.0.0 to 1.0.1 was a minor fix to the code generation, and it worked fine when I updated from thunderstore, so I'm sure it's something easily fixed. I'll look into getting BepinEx back on the manifest since that dependency apparently isn't automatically resolving too.
I'm having the same issues, but I haven't managed to make any version work quite yet. I've also had an issue when having Thunderkit import the Lethal Company dlls. Alongside the EnemySkinKit.dll failing, I also get
Unloading broken assembly Packages/lethalcompany/Unity.Services.QoS.dll, this assembly can cause crashes in the runtime
Try getting the enemy skin registry from the thunderkit package manager in the same way you're getting the enemy skin kit. I mistakenly removed it from the skin kit's dependencies when updating it, so it wouldn't have fetched bepinEx or LethalConfig, which might be why the skin kit is throwing errors. I'm updating the manifest right now, so you could also wait for that and see if it works just following the guide again. I'll confirm that I can start a project from scratch some time later today, but I suspect that this is the fix if version 1.0.0 isn't throwing errors.
Now when I build the mod it builds everything fine, but then removes it, and then complains that it can't find it.
Now when I build the mod it builds everything fine, but then removes it, and then complains that it can't find it.
The removal is by design since it just makes a bit of generated code you're not supposed to modify. The error messages are because unity doesn't like the way I'm getting rid of those files. It's a low-priority bug.
If the mod was created correctly, there should be a folder called "EnemySkinKit" at the same level as your project's Assets folder. You can open a file explorer in the correct location by right clicking your Assets folder in the unity editor and selecting "show in explorer." Open the EnemySkinKit folder and see if your mod's zip file is in there. If it isn't, try creating the mod again and make sure to hit "cancel" on the error message that pops up.
Okay, Thanks for the info!
Okay, Thanks for the info!
If your mod is working correctly, please let me know so I can close out this issue.
My mod does not work, but I know what I did wrong, and how to fix it, I just don't have the energy.
My mod does not work, but I know what I did wrong, and how to fix it, I just don't have the energy.
Alright. I'm going to mark this as completed then.
I get this after step 11. I followed the guide 1 to 1