We've compiled all papers presented at CVPR’24. There are more than 120 (71+58) papers related to NeRF and 3DGS at the CVPR 2024 conference. All papers can be found at NeRF at CVPR and 3DGS at CVPR.
The following is a list of papers with code or paper.
HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces Paper Project
Neural Super-Resolution for Real-time Rendering with Radiance Demodulation Paper
GP-NeRF: Generalized Perception NeRF for Context-Aware 3D Scene Understanding Paper
GSNeRF: Generalizable Semantic Neural Radiance Fields with Enhanced 3D Scene Understanding Paper
SANeRF-HQ: Segment Anything for NeRF in High Quality Paper Project
Aerial Lifting: Neural Urban Semantic and Building Instance Lifting from Aerial Imagery Project
ADFactory: An Effective Framework for Generalizing Optical Flow with Nerf Paper
S-DyRF: Reference-Based Stylized Radiance Fields for Dynamic Scenes Paper Project
Neural Super-Resolution for Real-time Rendering with Radiance Demodulation Paper
NeRFiller: Completing Scenes via Generative 3D Inpainting Paper Project
LAENeRF: Local Appearance Editing for Neural Radiance Fields Paper Project
SIGNeRF: Scene Integrated Generation for Neural Radiance Fields Paper Project
NeRF Analogies - Example-Based Visual Attribute Transfer for NeRFs Paper Project
DynVideo-E: Harnessing Dynamic NeRF for Large-Scale Motion- and View-Change Human-Centric Video Editing Paper Project
Customize your NeRF: Adaptive Source Driven 3D Scene Editing via Local-Global Iterative Training Paper Project
Geometry Transfer for Stylizing Radiance Fields Paper Project
Language-driven Object Fusion into Neural Radiance Fields with Pose-Conditioned Dataset Updates Paper Project
BerfScene: Bev-conditioned Equivariant Radiance Fields for Infinite 3D Scene Generation Paper Project
Cinematic Behavior Transfer via NeRF-based Differentiable Filming Paper Project
HumanNeRF-SE: A Simple yet Effective Approach to Animate HumanNeRF with Diverse Poses Paper Project
DynVideo-E: Harnessing Dynamic NeRF for Large-Scale Motion- and View-Change Human-Centric Video Editing Paper Project
TextNeRF: A Novel Scene-Text Image Synthesis Method based on Neural Radiance Fields Paper Project
Unifying Correspondence, Pose and NeRF for Pose-Free Novel View Synthesis from Stereo Pairs Paper Project
ICON: Incremental CONfidence for Joint Pose and Radiance Field Optimization Paper
DynVideo-E: Harnessing Dynamic NeRF for Large-Scale Motion- and View-Change Human-Centric Video Editing Paper Project
DaReNeRF: Direction-aware Representation for Dynamic Scenes Paper
S-DyRF: Reference-Based Stylized Radiance Fields for Dynamic Scenes Paper Project
DyBluRF: Dynamic Neural Radiance Fields from Blurry Monocular Video Paper Project
VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streams Paper Project
TeTriRF: Temporal Tri-Plane Radiance Fields for Efficient Free-Viewpoint Video Paper Project
VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streams Paper Project
Is Vanilla MLP in Neural Radiance Field Enough for Few-shot View Synthesis? Paper
Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields Project
SpecNeRF: Gaussian Directional Encoding for Specular Reflections Paper Project
Entangled View-Epipolar Information Aggregation for Generalizable Neural Radiance Fields Paper Project
GSNeRF: Generalizable Semantic Neural Radiance Fields with Enhanced 3D Scene Understanding Paper
Bayes' Rays: Uncertainty Quantification for Neural Radiance Fields Paper Project
WateRF: Robust Watermarks in Radiance Fields for Protection of Copyrights Paper
IReNe: Instant Recoloring of Neural Radiance Fields Paper Project
SOAC: Spatio-Temporal Overlap-Aware Multi-Sensor Calibration using Neural Radiance Fields Paper Project
PIE-NeRF: Physics-based Interactive Elastodynamics with NeRF Paper Project
PlatoNeRF: 3D Reconstruction in Plato’s Cave via Single-View Two-Bounce Lidar Paper Project
L0-Sampler: An L0 Model Guided Volume Sampling for NeRF Paper Project
FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization Paper
VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction Paper Project
Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering Paper Project
Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering Paper
GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces Paper Project
Mip-Splatting: Alias-free 3D Gaussian Splatting Paper Project
GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering Paper Project
HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting Paper
Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis Paper Project
3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos Paper Project
Compact 3D Gaussian Representation for Radiance Field Paper Project
GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis Paper Project
ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering Paper Project
Animatable Gaussians: Learning Pose-dependent Gaussian Maps for High-fidelity Human Avatar Modeling Paper Project
Gaussian Head Avatar: Ultra High-fidelity Head Avatar via Dynamic Gaussians Paper Project
SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting Paper Project
Human Gaussian Splatting : Real-time Rendering of Animatable Avatars Paper
GaussianAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh Paper Project
GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians Paper Project
3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting Paper Project
GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians Paper Project
GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learning Paper Project
GauHuman: Articulated Gaussian Splatting for Real-Time 3D Human Rendering Paper Project
Gaussian Shadow Casting for Neural Characters Paper
Gaussian Shell Maps for Efficient 3D Human Generation Paper Project
HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splatting Paper Project
GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting Paper Project
GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions Paper Project
SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes Paper Project
SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering Paper Project
Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis Paper Project
Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle Paper Project
DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes Paper Project
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering Paper Project
Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction Paper Project
Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed Diffusion Models Paper Project
GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models Paper Project
Gaussian Shell Maps for Efficient 3D Human Generation Paper Project
HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splatting Paper Project
DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization Paper Project
pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction Paper Project
Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformers Paper Project
Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstruction Paper
Splat-SLAM: Dense RGB-D SLAM via 3D Gaussian Splatting Paper Project
GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting Paper