Evolution Simulator written in Python
Current operation:
1. Biome generates a set amount of food each generation.
2. Beasts roam for up to 2 food - seek nearest food
3. After all food is eaten, or a beast eats 2 food, they return to the border to "shelter"
4. Any beast that fails to eat at least 1 food or fails to reach shelter (the border) in time dies.
5. Each beast that eats 2 food adds a new beast to the next generation.
Current output:
1. Text output of some information
2. Inoperoble pygame window for future visualization
Completed tasks:
Current priority:
Code goals: Various evolution simulation tests (single pop evolution, pred-prey models, etc)
Personal Development goals: Using Git with commandline (vs integrated as in Visual Studio) Familiarity with Python Familiarity with Spyder IDE
Specific Development Targets: For sim: Simple populations
Energy System
Simple Graphics
For self: 2D Plotting in python
3D Plottingg in python
Acknowledgements:
- Code inspiration from Nathan Rooy's 'evolving-simple-organisms' repository
- GitHub: https://github.com/nathanrooy/evolving-simple-organisms
- Usage: Began by tearing apart code to bare bones, basic functions and classes were reduced to the simplest case for inspiration
- Divergences: removed neural net, starting with different survival rules, plan to implement multiple organisms
- Alternative set ups inspire by primer (on youtube)/Justin Helps (github)
- Github: https://github.com/Helpsypoo/primer
- Youtube: https://www.youtube.com/channel/UCKzJFdi57J53Vr_BkTfN3uQ
- No code referenced, but background discussion may inform different versions
- Less natural starting condition for animals (at boundary) example of inspiration taken