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Love2d_Framework
A Love2d framework with an example app documenting and demonstrating its features
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polygon:closestTo(vec)
#135
Zomebody
opened
1 year ago
0
polygon:dist(vec)
#134
Zomebody
opened
1 year ago
0
TiledScene allow multiple layers of foregrounds / backgrounds
#133
Zomebody
opened
1 year ago
0
rewrite getpath() because it's very broken
#132
Zomebody
opened
1 year ago
0
2.5D scene backgrounds
#131
Zomebody
opened
1 year ago
0
update entity.ShapeSize to be relative to the entity's size
#130
Zomebody
opened
1 year ago
0
entity.ShapeOffset
#129
Zomebody
opened
1 year ago
0
add Prop.ShearPivot property or something to better manipulate where/how a shear is applied to the prop?
#128
Zomebody
opened
1 year ago
0
scene:remove()
#127
Zomebody
opened
1 year ago
0
animation:pause() should remove the animation from the animation.Active array. :resume() should put it back in. Also, sort the array by animation ids.
#126
Zomebody
opened
1 year ago
0
Scene:pause() and Scene:resume()
#125
Zomebody
opened
1 year ago
0
all modules with an initialize() method should pass (and use) the update's 'delta time' variable
#124
Zomebody
opened
1 year ago
0
scene:remove(entity)
#123
Zomebody
opened
1 year ago
0
shader to outline entities
#122
Zomebody
opened
1 year ago
0
when swapping scenes, entities that remain should stop their animations, and resume them when swapping the scene back
#121
Zomebody
opened
1 year ago
0
Entity.ZIndex
#120
Zomebody
opened
1 year ago
0
Entity.Pollable
#119
Zomebody
opened
1 year ago
0
improve cameras to store decimal locations but apply pixel-aligned transforms so prevent bleeding
#118
Zomebody
opened
1 year ago
0
document Entity
#117
Zomebody
opened
1 year ago
0
split Entity into animated entities (Creature) and static entities (Prop)
#116
Zomebody
opened
1 year ago
0
only draw entities that can be seen on screen
#115
Zomebody
opened
1 year ago
0
replace animation's FrameHeight and FrameWidth with a single Size property
#114
Zomebody
opened
1 year ago
0
change UIBase.CornerRadius property into Scale and Offset
#113
Zomebody
opened
1 year ago
0
change UIBase.Padding property into Scale and Offset
#112
Zomebody
opened
1 year ago
0
input module to easily bind keys and clicks to functions
#111
Zomebody
opened
1 year ago
0
entity:addState(), entity:setState(), entity:getState()
#110
Zomebody
opened
1 year ago
0
ui.newCanvasFrame
#109
Zomebody
opened
1 year ago
0
support for drawing entities with outlines/highlights
#108
Zomebody
opened
1 year ago
0
Events for Scene: PressStart, FullPress, PressEnd, etc.
#107
Zomebody
opened
1 year ago
0
framework loader should automatically initialize all its modules, and auto-render should be removed to make it work
#106
Zomebody
opened
1 year ago
0
basic entity object to add to scenes
#105
Zomebody
opened
1 year ago
0
scene:setScale()
#104
Zomebody
opened
1 year ago
0
documentation on how to get started with the library
#103
Zomebody
opened
1 year ago
0
basic 'world' object implementation
#102
Zomebody
opened
1 year ago
0
UIBase:setSizeBond() and UIBase.SizeBond
#101
Zomebody
opened
1 year ago
0
UIBase:clone() method
#100
Zomebody
opened
1 year ago
0
:alignChildren() method to align all children either horizontally or vertically once, ignoring Hidden children in the process.
#99
Zomebody
opened
1 year ago
0
:unparent() method
#98
Zomebody
opened
1 year ago
0
CornerRadius does not work properly on an ImageFrame when ImageFit is set to 'cover' and Tiled is false
#97
Zomebody
opened
2 years ago
0
BorderWidth and CornerRadius do not work well together on ImageFrames
#96
Zomebody
opened
2 years ago
0
ImageFrame image fit: stretch, cover, contain
#95
Zomebody
opened
2 years ago
0
ImageFrame, AnimatedFrame and SlicedFrame should take ImageData in the argument rather than Image objects
#94
Zomebody
opened
2 years ago
0
getDescendants() methods
#93
Zomebody
opened
2 years ago
0
ui:at() should take the rotation of elements into account.
#92
Zomebody
opened
2 years ago
0
getWordAt() method for UI to check the current word at a certain location
#91
Zomebody
opened
2 years ago
0
ImageFrame should support all different image wrapping options
#90
Zomebody
opened
2 years ago
0
Refactor the signal module. Make :once() work, add option to disconnect connections.
#89
Zomebody
opened
2 years ago
0
ui:renderTo() method and UIBase:renderTo() methods to render the UI to a specific canvas
#88
Zomebody
opened
2 years ago
0
Resize event for when the size of a UI element changes
#87
Zomebody
opened
2 years ago
0
TextBlock:setWrap() method to enable / disable text wrap.
#86
Zomebody
opened
2 years ago
0
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