ZotyDev / objects-interactions-fx

A Foundry VTT module that provides automation and effects for everything that I and other people might find fun :D
https://foundryvtt.com/packages/object-interaction-fx
MIT License
11 stars 2 forks source link
foundry-vtt javascript

Automated Objects, Interactions and Effects

A Foundry VTT module that provides automation and effects for everything that I and other people might find fun :D

The final objective of OIF is to provide you with a nice and easy way of automating things inside your worlds, my approach to this is providing you with the best tools for setting these automations and cool effects yourself, the goal here is to give you power to customize without worrying too much about conflicts and coding.

Other design choice of the module is making it very gamefied, taking a little bit of control from your hands in exchange for a smoother experience.

If you are searching for instructions on how to use the module, you can find it on the Wiki

Like my module? Consider supporting me :)

Buy Me a Coffee at ko-fi.com


Main Features


Supported Systems

Since this module does some heavy automations systems must be manually supported, also note that some systems are not compatible with some of OIF's features, such as Pf2e not being compatible with the lighting tags (the system already does that). Please be patient, adding support for other systems is a slow task that requires a lot of testing to be sure nothing goes wrong.


Dependencies

Name Type Description
Sequencer Required Core functionality
Midi-QOL Required Makes DnD5e automation possible
Item Piles Optional Used for creating Item Piles (drops)
Tagger Optional Lighting items need it to work properly
Tidy5e Sheet Optional Provides currency for DnD5e NPCs

Native Assets Support

Name Where to find
JB2A Free FoundryVTT Modules
JB2A Patreon JB2A's Patreon

Showcase 🔥

Throwable item miss

Arrow miss

Projectiles become a Item Pile on miss


Powerful impact

Powerful impacts shake the screen


Lighting Items

Lighting Flashlight

Lighting automation using items



How to get started

Select a Tag Pack

First you need to select the Tag Pack that you are going to use.

Tag Pack Select

Insert the desired Tag on the Item

Now insert the tag in the item you are going to use. Click the Item Tags header button on your item, write the tag's name and press Enter.

Adding tags

Alternatively, you can create your own Tag Packs


Settings

Since all settings that aren't simple have a hint that explains how it works, there is no need to explain them here.

Almost eveything in the module can be fine tuned to your desire, if there is something you want to be configured/added to the module leave a issue and I will try my best to implement it.


Planned


Changelog