Open pietru2004 opened 1 year ago
example:
I needed to position scatter node at those cords to have no flying trees.
fix is in line 175
of plugin.gd
fix code: instance.translation = (pos-_node.global_transform.origin).rotated(Vector3.UP,_node.global_rotation.y)
If Scatter is not in global Zero cordinates or not global rotation zero it places objects incorrectly - it does not take into account location of Scatter Node in global cords.