Zylann / godot_sdf_blender

Compose volumetric models using Signed Distance Fields
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Texturing SDFs #4

Open SIsilicon opened 3 years ago

SIsilicon commented 3 years ago

Adding textures to SDFs can really breathe life into them. The best way to pull this off would be to create a texture atlas, filling it with the textures, and assign each add a rectangle that points to the texture in the atlas.