Zylann / godot_sdf_blender

Compose volumetric models using Signed Distance Fields
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SDF Blender plugin for Godot Engine

This plugin allows to create 3D models by blending simple shapes together, using Signed Distance Fields rendered with raymarching.

Screenshot of the plugin in editor

Advantages:

Downsides:

Note, this plugin is mostly for toying around with Signed Distance Fields and see how well it could be integrated. It might not be suited for most games, however SDF has been used elsewhere, such as Unity plugin Clayxels, or even Dreams, a game where such concept empowers players to create 3D content. So I think it has potential :)

Installing

This is a regular editor plugin. Copy the contents of addons/zylann.sdf_blender into the same folder in your project, and activate it in your project settings.

Usage