Zylann / voxelgame

Voxel world prototype made with Godot Engine
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Not able to launch the game #1

Closed Anth0rx closed 6 years ago

Anth0rx commented 6 years ago

When I try to run your project in Godot I get the following error message:

GLES3: max ubo light: 409
GLES3: max ubo reflections: 455, ubo size: 144
VoxelLibrary not set yet
View distance changed from 8 blocks to 16
ERROR: is_class_enabled: Condition ' !ti ' is true. returned: false
   At: core/class_db.cpp:1283.
wtf class is disabled for: 4
name: TestCube
ERROR: is_class_enabled: Condition ' !ti ' is true. returned: false
   At: core/class_db.cpp:1283.
wtf class is disabled for: 21
name: TestCube
ERROR: is_class_enabled: Condition ' !ti ' is true. returned: false
   At: core/class_db.cpp:1283.

I compiled the Godot engine from source with the voxel and opensimplex modules. Do you know how to fix this?

Zylann commented 6 years ago

Hmm I have these errors too but they don't prevent me from launching the editor or the game Oo What is happening exactly? You get a crash? Godot closes? Also note, OpenSimplex is no longer required at the moment because it must be rewritten in GDNative, so I changed the scripts to not use it.

Anth0rx commented 6 years ago

I have the Godot splash screen when starting the project and then nothing happens. It just freezes.

Zylann commented 6 years ago

Did you try running it with a debugger attached? I see there are some errors introduced by recent changes in the engine... duh But it should work in editor.

Zylann commented 6 years ago

I pushed changes to the demo, is it working now?

Anth0rx commented 6 years ago

Now it seems to work. Thank you for you help :)