Closed Teknologicus closed 6 years ago
The module is experimental and the editor part is fairly unfinished, but there is a way to tell which part of the texture atlas is used for each cube faces, using Voxel::set_cube_uv_side(side, tile_coords)
. It probably just isn't exposed in the editor, I don't remember.
Note that this would be an issue to post on the module, this repo is just a demo.
Thank you. I'll manipulate the voxel UV's programmatically.
In the Godot inspector under VoxelTerrain, Voxel Library, I can define a new voxel (type cube with existing material id specified) but I can't seem to figure out how to get the new voxel to use any texture atlas tile from the material's texture other than the very first texture atlas tile. Am I overlooking some setting or is this a bug in the voxel module?