Closed nacnud123 closed 3 years ago
The current version of VoxelTools and VoxelGame can support this now. What has been added from the provided code is a translucent blue plane for water, fog, and a grass shader. All of these can be done inside Godot, without needing to work in C++.
This screenshot was taken from the early pure GDScript version of the Voxel module. It can still be reproduced with the C++ module, but it needs a bit of setup to generate water and grass like this.
Is this still an issue that needs to remain open?
I don't think so. If the intention is to be able to have grass in blocky voxels then that's an issue to post on the module instead. It existed in the GDScript version but never got to port that part in C++.
This is less of a issue and more of a question but do you have/know the version this screenshot was taken in? I would like to use this kind of world in a project I am making.
Thanks.