Zylann / voxelgame

Voxel world prototype made with Godot Engine
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Updates scenes for new API #63

Closed TokisanGames closed 5 years ago

TokisanGames commented 5 years ago

Blocky Terrain

Works

GDScript stats had to be commented out:

"\nProvider: ", stats.provider.remaining_blocks, \
"\nUpdater (thread): ", stats.updater.remaining_blocks, \

DMC Terrain (smooth)

Works

DMC Test (cube w/ blue sphere)

Works

Transvoxel

Scene opens, but does not run because of OsnNoise not migrated to opensimplexnoise. Does not work in the old API either. Can be addressed in a different PR.

New scene

New scene using a voxelterrain from both a noise map, or using opensimplexnoise work.

Notes

fixes #62

Zylann commented 5 years ago

It's been a while the transvoxel scene needs to be fixed, it can be done in a separate PR. It should just be using the built-in OpenSimplexNoise now.

Any mention to "provider" will soon change to "stream", I'll push that to the module soon.

You said "new scene", but I don't see a new one in your PR?

TokisanGames commented 5 years ago

I tested creating a new scene and it worked at expected. I didn't include it as you noted.

On Wed, May 29, 2019 at 2:08 AM Marc notifications@github.com wrote:

It's been a while the transvoxel scene needs to be fixed, it can be done in a separate PR. It should just be using the built-in OpenSimplexNoise now.

Any mention to "provider" will soon change to "stream", I'll push that to the module soon.

You said "new scene", but I don't see a new one in your PR?

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