Closed HK-SHAO closed 2 years ago
When I run blocky_game.tscn, I can't see any squares, but I can see the fired projectiles. Godot keeps reporting errors.
I'm using the Github Actions compiled version: https://github.com/Zylann/godot_voxel/actions/runs/1568249566
E 0:00:01.694 VoxelBufferInternal::copy_from: Condition "other_channel.depth != channel.depth" is true. <C++ source> modules\voxel\storage\voxel_buffer_internal.cpp:557 @ VoxelBufferInternal::copy_from()
https://github.com/Zylann/godot_voxel/blob/master/storage/voxel_buffer_internal.cpp
Try the following:
The demo primarily works with 8-bit voxels but the default is 16. There is likely an issue somewhere but haven't had time to look into it at the moment.
When I run blocky_game.tscn, I can't see any squares, but I can see the fired projectiles. Godot keeps reporting errors.
I'm using the Github Actions compiled version: https://github.com/Zylann/godot_voxel/actions/runs/1568249566
https://github.com/Zylann/godot_voxel/blob/master/storage/voxel_buffer_internal.cpp