Closed jeffb4 closed 1 year ago
Most likely the converter renamed rigidbody to either rigidbody2d or rigidbody3d - did you check?
I did, there's no file starting with the name rigidbody
in the repository, and I checked the git history for the repo and couldn't find it, either. I know you don't know me so I'm desperate that this doesn't come off wrong, but did it possibly not get added and committed/pushed?
I was able to set the Generator for VoxelTerrain
to VoxelGeneratorNoise2D
and VoxelGeneratorNoise
and the scene renders. I get errors on the left mouse click voxel spawn effect, something about a missing image:
rigidbody_spawner.gd
is a local script I forgot to cleanup, same for the graph...
Try with 0068ffd8e67bbb628dbb95776adfa29544d2c934
https://github.com/Zylann/voxelgame/commit/0068ffd8e67bbb628dbb95776adfa29544d2c934 worked perfectly - no gripe about Godot version during import, no dependency reference to missing test file, no error about missing script. Thanks!
Deets:
bd2fbfdad10ffe0ae62ae0bb3b1fadfd4098df7d
(HEAD of master branch)blocky_terrain/main.tscn
seems to work as expectedErrors: The first few times I loaded the scene, the editor threw a warning about an unfound dependency on a test file. This broken dependency doesn't show up at all when I do
Edit dependencies
for the scene.More consistently, I'm getting
Attempt to open script 'res://smooth_terrain/rigidbody_spawner.gd' resulted in error 'File not found'.
I visually confirmed that script was indeed missing.Running the scene looks like below