Open a-day-old-bagel opened 8 years ago
Right now there is just a SDL_Delay(5) as a timestep placeholder. Currently things move and rotate with their position/velocity components as planned. That part’s good.
We need to decide on timestep method. This is a great page: http://gafferongames.com/game-physics/fix-your-timestep/
We hope to implement collision detection with openCL (see #11 ).
Right now there is just a SDL_Delay(5) as a timestep placeholder. Currently things move and rotate with their position/velocity components as planned. That part’s good.
We need to decide on timestep method. This is a great page: http://gafferongames.com/game-physics/fix-your-timestep/
We hope to implement collision detection with openCL (see #11 ).