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a327ex
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windfield
Physics module for LÖVE
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enter(), stay() and exit() doesn't work for sensors
#31
FloatingBanana
opened
3 years ago
0
Adding width to line colliders
#30
WoolDoughnut310
closed
4 years ago
2
Ghfhh
#29
Gabriel267267
opened
4 years ago
0
Query Circle Area does not work on circle colliders
#28
WoolDoughnut310
opened
4 years ago
2
updates README.MD :newChainCollider arguments
#27
AndrewMicallef
closed
4 years ago
2
Queries don't work with circle colliders
#26
Fogoid
closed
4 years ago
2
is there a reason why "World" is global?
#25
sysl-dev
opened
5 years ago
0
Attempt to use destroyed contact
#24
codecat
opened
5 years ago
3
windfield/init.lua:36: attempt to call method 'collisionClear' (a nil value)
#23
DjSapsan
opened
5 years ago
3
Always draw debug physics with linewidth 1
#22
idbrii
opened
5 years ago
0
Minor grammar fixes to README.md
#21
b4dger
opened
6 years ago
0
fix world:NewChainCollider(vertices, loop)
#20
yann2192
closed
4 years ago
1
Non-existent methods World:getBodies and Body:getFixtures called.
#19
guird
closed
6 years ago
2
replace deprecated functions
#18
josqu-john
closed
6 years ago
0
Compatibility with STI's "box2d" plugin
#17
Ristovski
opened
6 years ago
1
Should be updatet to love 0.11
#16
josqu-john
closed
6 years ago
1
Unbalanced flight with nested colliders
#15
Skeletonxf
closed
6 years ago
1
debug draw rectQueryArea bugfix, addMouseJoint bugfix
#14
mhml92
closed
6 years ago
0
Correcting Querys with circle shapes
#13
lucaspoffo
closed
3 years ago
0
Querrying objects with circle shapes
#12
lucaspoffo
closed
6 years ago
0
Using normal body+fixture+shape
#11
taxilly
closed
6 years ago
1
Before call world:update() we can't access box:enter('...')
#10
endlesstravel
closed
6 years ago
7
Use `a` to access `world` in collisions only after is null check in all 4 collision callbacks
#9
Skeletonxf
closed
7 years ago
2
Add optional alpha value to world:draw()
#8
Skeletonxf
closed
7 years ago
2
Incompatible licensing
#7
Skeletonxf
closed
7 years ago
4
add more examples & tips to documentation
#6
a327ex
opened
7 years ago
0
Debug drawing doesn't represent location of secondary fixtures.
#5
Muzz
closed
9 years ago
1
change debug_drawing_disabled to enabled and default to false
#4
a327ex
closed
9 years ago
0
optimize queries
#3
a327ex
closed
9 years ago
0
effectors
#2
a327ex
opened
9 years ago
0
tile grid to solid
#1
a327ex
closed
9 years ago
1