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a3qz
/
hag
An ncurses procedurally generated roguelike dungeon crawler
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19
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18
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Fix up some mistakes in the readme
#175
bdevorem
closed
1 year ago
0
Start ripping out ncurses
#174
JohnathonNow
opened
1 year ago
0
Halloween detection
#173
JohnathonNow
opened
1 year ago
0
Add error for version mismatch
#172
JohnathonNow
opened
1 year ago
0
Decouple ncurses from everywhere
#171
JohnathonNow
opened
2 years ago
0
Dying dying death death
#170
bdevorem
closed
1 year ago
3
Update contribution guidelines
#169
bdevorem
closed
2 years ago
0
Add `make cheat`
#168
a3qz
closed
2 years ago
0
Player character symbol should change on death to make death visible across all panels
#167
a3qz
closed
1 year ago
2
Sometimes rapid development is hard when sticking to the c89 standard
#166
a3qz
closed
2 years ago
0
Rename contributing.md to CONTRIBUTING.md
#165
a3qz
closed
2 years ago
0
Contributing.md missing details
#164
JohnathonNow
closed
2 years ago
1
contributing.md filename lowercase
#163
JohnathonNow
closed
2 years ago
0
Add compiler flag for usleep
#162
JohnathonNow
closed
2 years ago
0
Compiling without -std=c89 fails because of usleep
#161
a3qz
closed
2 years ago
0
Improve accessibility by allowing for printing of important information
#160
JohnathonNow
opened
2 years ago
0
Added text wrapping
#159
JohnathonNow
closed
2 years ago
0
Update contribution guidelines
#158
JohnathonNow
closed
2 years ago
0
Add scrolling back
#157
JohnathonNow
closed
2 years ago
0
Remove a few dead stores found by clang scan-build
#156
smcameron
closed
2 years ago
0
Fixes #154
#155
JohnathonNow
closed
3 years ago
0
Build fails on Mac
#154
bdevorem
closed
3 years ago
0
Release on itch.io
#153
JohnathonNow
closed
2 years ago
4
Demo Record + Replay (#150)
#152
JohnathonNow
closed
3 years ago
0
Player miss on zero damage
#151
dnabre
closed
3 years ago
1
Demo Record + Replay
#150
JohnathonNow
closed
3 years ago
0
Enemy weaknesses are non-obvious
#149
JohnathonNow
opened
3 years ago
0
Added floor preloading
#148
JohnathonNow
closed
3 years ago
0
fix enemy movement code issues
#147
bdevorem
closed
3 years ago
0
fix plurals
#146
bdevorem
closed
3 years ago
0
Added fight to death
#145
JohnathonNow
closed
3 years ago
0
basic contributing file
#144
bdevorem
closed
3 years ago
1
Running
#143
JohnathonNow
closed
3 years ago
0
Support potion warnings
#142
JohnathonNow
opened
3 years ago
3
Support fight to the death
#141
JohnathonNow
closed
3 years ago
0
Support capital movement
#140
JohnathonNow
closed
3 years ago
0
Update README.md
#139
JohnathonNow
closed
3 years ago
0
Change enemy movement
#138
JohnathonNow
closed
3 years ago
2
This is bad and not guranteed true, should be done a different way
#137
a3qz
opened
4 years ago
1
Tidy up main
#136
JohnathonNow
opened
4 years ago
1
Generate floors at launch?
#135
JohnathonNow
closed
3 years ago
0
Fixed difference between x and y for lighting
#134
JohnathonNow
closed
4 years ago
0
Key operates on "in page" not on "in vision"
#133
a3qz
opened
4 years ago
2
Demo system
#132
JohnathonNow
closed
3 years ago
6
Remove the first floor ladder
#131
JohnathonNow
closed
4 years ago
0
The enemy system sucks and should be rewritten
#130
JohnathonNow
opened
4 years ago
1
Enemy stats
#129
JohnathonNow
closed
4 years ago
0
Master does not compile on windows subsystem for linux ubuntu
#128
a3qz
closed
4 years ago
1
Fix lighting issues
#127
JohnathonNow
closed
4 years ago
1
Stairs block vision?
#126
a3qz
closed
4 years ago
5
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