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a3qz
/
hag
An ncurses procedurally generated roguelike dungeon crawler
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19
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18
forks
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issues
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Pressing an invalid key turns off the circle of vision
#125
a3qz
closed
4 years ago
1
Unit quantities are incorrectly pluralized!
#124
JohnathonNow
closed
3 years ago
0
Critical hits shouldn't ever be misses!
#123
JohnathonNow
closed
3 years ago
3
Alter include statements for local header files.
#122
borfus
closed
4 years ago
4
Refactored CI
#121
JohnathonNow
closed
4 years ago
0
Removed all the typos and grammatical mistakes
#120
adinalini
closed
4 years ago
0
Speed stat
#119
JohnathonNow
closed
4 years ago
1
Default case for invalid button presses
#118
neilong31
closed
4 years ago
0
Fix PR CI
#117
JohnathonNow
closed
4 years ago
0
Controls header and deleted 'c' and 't' cases
#116
Luis-gd
closed
4 years ago
1
Reorganize project
#115
JohnathonNow
closed
4 years ago
0
Change the map generator so it is weighted to put each successive room within a certain range of an already existing roomprevious ones
#114
a3qz
opened
4 years ago
1
"Map" concept
#113
a3qz
opened
4 years ago
5
Add actions
#112
a3qz
closed
4 years ago
0
Count invalid button presses
#111
neilong31
closed
4 years ago
1
Added RNG files
#110
Apoorv-Gaurav-Agarwal
closed
4 years ago
1
Luck floor set to 2, when trip increment luck by 1
#109
SJmalc
closed
4 years ago
1
Add some way for high luck to be positive other than for rolling critical hits
#108
a3qz
opened
4 years ago
3
Turn counter counts moves on invalid button presses
#107
a3qz
closed
4 years ago
2
added flavour text
#106
jrdnlx
closed
4 years ago
3
Enemy doesn't spawn on player
#105
neilong31
closed
4 years ago
6
Allow luck to shoot low, but then let it heal up to set floor
#104
a3qz
closed
4 years ago
2
Add Contributing.md
#103
a3qz
opened
4 years ago
1
Fix Issue #100 and #101
#102
AlifAlfa73
closed
4 years ago
0
Put a floor on how low the Luck stat can go
#101
a3qz
closed
4 years ago
1
Message for luck potions doesn't include the *100
#100
a3qz
closed
4 years ago
1
Should tripping not be so game-ruining if you have low luck?
#99
a3qz
closed
4 years ago
1
Improve organization
#98
JohnathonNow
closed
4 years ago
3
Create controls header
#97
JohnathonNow
closed
4 years ago
5
Create RNG module
#96
JohnathonNow
opened
4 years ago
6
Move existing flavortext to flavortext module
#95
JohnathonNow
opened
4 years ago
2
Make attack damage random, not just based on stats
#94
a3qz
closed
4 years ago
1
The first floor is too difficult/drop dependent
#93
a3qz
closed
4 years ago
2
Enemies can spawn on top of you
#92
a3qz
closed
4 years ago
3
Add limit to how many actions are allowed per floor
#91
a3qz
closed
4 years ago
1
Add Action printing does not handle if string is too long
#90
a3qz
closed
2 years ago
2
All output of help command <?> will not be readable if window is too small
#89
a3qz
closed
2 years ago
5
Added I(nspect) command, to inspect a potion
#88
dcbaok
closed
4 years ago
1
Remove werror
#87
a3qz
closed
4 years ago
0
Punish player for going through a floor too slowly
#86
a3qz
closed
4 years ago
0
Modified README and added a new item to the game (the SUPER_POTION)
#85
octaviotastico
closed
4 years ago
1
Exploration and visibility system
#84
JohnathonNow
closed
4 years ago
5
Use default terminal colors
#83
mnml
closed
4 years ago
0
Terminate args array properly
#82
mnml
closed
4 years ago
0
Colors are not restored on exit
#81
mnml
closed
4 years ago
1
Luck debuff OP - Suggestion to fix it
#80
JohnathonNow
closed
4 years ago
1
Respects the ISO C standards
#79
JohnathonNow
closed
4 years ago
0
Add babby controls manual
#78
ginglis13
closed
4 years ago
0
Add command-line args
#77
mnml
closed
4 years ago
0
Optionally show player controls
#76
ginglis13
closed
4 years ago
4
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