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aablanco01
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TowerDefense
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Enemy / gameplay diversity
#43
dantogno
opened
6 years ago
1
General feedback 4/26. Overall, great improvements, keep it up!
#42
dantogno
opened
6 years ago
0
Game feels too easy
#41
dantogno
opened
6 years ago
1
Flying enemies could move faster?
#40
dantogno
closed
6 years ago
0
Low priority: consider different icon for tower health restore
#39
dantogno
closed
6 years ago
0
Low priority: Enemies should stop moving when they die
#38
dantogno
closed
6 years ago
0
Health, mana, gold text color coding
#37
dantogno
closed
6 years ago
0
Add bold or larger font size to distinguish headings in "How to Play"
#36
dantogno
closed
6 years ago
0
"accurate shots increases the amount of gold you earn per kill."
#35
dantogno
closed
6 years ago
2
Add a credits screen
#34
dantogno
closed
6 years ago
0
For mana pool upgrade, tell me how much the new total will be
#33
dantogno
closed
6 years ago
0
Enemy attack sound effects
#32
dantogno
closed
6 years ago
0
Add sound effect for shooting
#31
dantogno
closed
6 years ago
0
Find some celebratory "yay" sound for beating a wave.
#30
dantogno
closed
6 years ago
0
Consider a unique sound effects for enemy death (distinct from enemy hit)
#29
dantogno
closed
6 years ago
0
Typo in instructions
#28
dantogno
closed
6 years ago
0
Magic Missile Damage and size?
#27
aablanco01
closed
6 years ago
0
Better feedback to enemies
#26
aablanco01
closed
6 years ago
0
Cooldown upgrade doesn't work
#25
dantogno
closed
6 years ago
0
Game difficulty has gotten very high!
#24
dantogno
closed
6 years ago
0
Mashing spacebar to shoot as soon as possible can lead to accidentally dismissing the upgrade screen
#23
dantogno
closed
6 years ago
0
Add sound effect for purchasing upgrade
#22
dantogno
closed
6 years ago
0
What are the formulas for upgrade benefits and cost?
#21
dantogno
closed
6 years ago
1
Feedback idea: consider making the gun red when the player cannot shoot.
#20
dantogno
closed
6 years ago
0
Represent cooldown to the player somehow.
#19
dantogno
closed
6 years ago
0
I would perhaps consider an upgrade that increases the size of my bullets
#18
dantogno
closed
6 years ago
0
Have a "Low Mana" alert when the player is low on mana.
#17
dantogno
closed
6 years ago
0
Add a restart game button to the lose screen (or back to main menu, etc.)
#16
dantogno
closed
6 years ago
0
[HIGH PRIORITY] Hard to shoot when playing in browser window
#15
dantogno
closed
6 years ago
0
Add sound effect / music stinger when wave is over (or if I lose)
#14
dantogno
closed
6 years ago
0
Clarify owned / unowned unlocks on the "Prepare for next Wave" UI screen
#13
dantogno
closed
6 years ago
0
Prepare for next wave UI plus button feedback
#12
dantogno
closed
6 years ago
0
How to play typo: "Kililng enemies reward[s] you [with] gold!
#11
dantogno
closed
6 years ago
0
Have enemies play a particle effect when the die
#10
dantogno
closed
6 years ago
0
When I upgrade to a better magic missile, make the representation in game change and look cooler as well.
#9
dantogno
closed
6 years ago
1
The player should never have a point where they can't do anything in between waves.
#8
dantogno
closed
6 years ago
1
Display the current Wave / Level number to the player so they understand how far they've progressed.
#7
dantogno
closed
6 years ago
0
My magic missiles don't fly toward my cursor, which is misleading
#6
dantogno
closed
6 years ago
0
As a player, I don't understand why things are locked or what unlocks them
#5
dantogno
closed
6 years ago
0
Better feedback for hitting enemies
#4
dantogno
closed
6 years ago
0
Set Interactable property to false for unusable buttons
#3
dantogno
closed
6 years ago
0
Copy edit how to play text
#2
dantogno
closed
6 years ago
0
Change title of itch.io page from "rough prototype" to something that appears more final
#1
dantogno
closed
6 years ago
0