Open monyarm opened 3 years ago
I think this might be useful and I will probably add it, but I know a lot of games don't use ASCII as their encoding (for example, Pokemon R/S/E/FR/LG use a special encoding and the ROMs only contain a few ASCII strings at all.
It'd be nice to have some support for custom encodings, but I'm not sure to do that with ARM macros.
I'm not either, but even just ASCII would be useful. Yu-gi-oh GX Duel academy uses just that.
On Fri, Apr 23, 2021, 6:54 AM A. Antonitis @.***> wrote:
I think this might be useful and I will probably add it, but I know a lot of games don't use ASCII as their encoding (for example, Pokemon R/S/E/FR/LG use a special encoding https://bulbapedia.bulbagarden.net/wiki/Character_encoding_(Generation_III) and the ROMs only contain a few ASCII strings at all.
It'd be nice to have some support for custom encodings, but I'm not sure to do that with ARM macros.
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A feature I believe would be useful, would be string discovery. If there's a null-terminated series of ASCII characters, larger than, let's say 8 bytes, the assembler uses a asciz directive, instead of byte.