abbeycode / UnrarKit

Easily read RAR archives on Mac and iOS
BSD 2-Clause "Simplified" License
313 stars 93 forks source link

Build Status Cocoapods Carthage compatible [Cocoapods platforms]()

About

UnrarKit is here to enable Mac and iOS apps to easily work with RAR files for read-only operations. It is currently based on version 5.8.1 of the UnRAR library.

There is a main project, with unit tests, and a basic iOS example project, which demonstrates how to use the library. To see all of these, open the main workspace file.

I'm always open to improvements, so please submit your pull requests, or create issues for someone else to implement.

Installation

UnrarKit supports both CocoaPods and Carthage. CocoaPods does not support dynamic framework targets (as of v0.39.0), so in that case, please use Carthage.

Cartfile:

github "abbeycode/UnrarKit"

Podfile:

pod "UnrarKit"

Example Usage

NSError *archiveError = nil;
URKArchive *archive = [[URKArchive alloc] initWithPath:@"An Archive.rar" error:&archiveError];
NSError *error = nil;

Listing the file names in an archive

NSArray<String*> *filesInArchive = [archive listFilenames:&error];
for (NSString *name in filesInArchive) {
    NSLog(@"Archived file: %@", name);
}

Listing the file details in an archive

NSArray<URKFileInfo*> *fileInfosInArchive = [archive listFileInfo:&error];
for (URKFileInfo *info in fileInfosInArchive) {
    NSLog(@"Archive name: %@ | File name: %@ | Size: %lld", info.archiveName, info.filename, info.uncompressedSize);
}

Working with passwords

NSArray<URKFileInfo*> *fileInfosInArchive = [archive listFileInfo:&error];
if (archive.isPasswordProtected) {
    NSString *givenPassword = // prompt user
    archive.password = givenPassword
}

// You can now extract the files

Extracting files to a directory

BOOL extractFilesSuccessful = [archive extractFilesTo:@"some/directory"
                                            overWrite:NO
                                                error:&error];

Extracting a file into memory

NSData *extractedData = [archive extractDataFromFile:@"a file in the archive.jpg"
                                               error:&error];

Streaming a file

For large files, you may not want the whole contents in memory at once. You can handle it one "chunk" at a time, like so:

BOOL success = [archive extractBufferedDataFromFile:@"a file in the archive.jpg"
                                              error:&error
                                             action:
                ^(NSData *dataChunk, CGFloat percentDecompressed) {
                    NSLog(@"Decompressed: %f%%", percentDecompressed);
                    // Do something with the NSData chunk
                }];

Progress Reporting

The following methods support NSProgress and NSProgressReporting:

Using implicit NSProgress hierarchy

You can create your own instance of NSProgress and observe its fractionCompleted property with KVO to monitor progress like so:

    static void *ExtractDataContext = &ExtractDataContext;

    URKArchive *archive = [[URKArchive alloc] initWithURL:aFileURL error:nil];

    NSProgress *extractDataProgress = [NSProgress progressWithTotalUnitCount:1];
    [extractDataProgress becomeCurrentWithPendingUnitCount:1];

    NSString *observedSelector = NSStringFromSelector(@selector(fractionCompleted));

    [extractDataProgress addObserver:self
                          forKeyPath:observedSelector
                             options:NSKeyValueObservingOptionInitial
                             context:ExtractDataContext];

    NSError *extractError = nil;
    NSData *data = [archive extractDataFromFile:firstFile error:&extractError];

    [extractDataProgress resignCurrent];
    [extractDataProgress removeObserver:self forKeyPath:observedSelector];

Using your own explicit NSProgress instance

If you don't have a hierarchy of NSProgress instances, or if you want to observe more details during progress updates in extractFilesTo:overwrite:error:, you can create your own instance of NSProgress and set the URKArchive instance's progress property, like so:

    static void *ExtractFilesContext = &ExtractFilesContext;

    URKArchive *archive = [[URKArchive alloc] initWithURL:aFileURL error:nil];

    NSProgress *extractFilesProgress = [NSProgress progressWithTotalUnitCount:1];
    archive.progress = extractFilesProgress;

    NSString *observedSelector = NSStringFromSelector(@selector(localizedDescription));

    [self.descriptionsReported removeAllObjects];
    [extractFilesProgress addObserver:self
                           forKeyPath:observedSelector
                              options:NSKeyValueObservingOptionInitial
                              context:ExtractFilesContext];

    NSError *extractError = nil;
    BOOL success = [archive extractFilesTo:extractURL.path
                                 overwrite:NO
                                     error:&extractError];

    [extractFilesProgress removeObserver:self forKeyPath:observedSelector];

Cancellation with NSProgress

Using either method above, you can call [progress cancel] to stop the operation in progress. It will cause the operation to fail, returning nil or NO (depending on the return type, and give an error with error code URKErrorCodeUserCancelled.

Notes

To open in Xcode, use the UnrarKit.xcworkspace file, which includes the other projects.

The example app

Included in the source repo is a project named "UnrarExample", that builds as part of the main solution. It's only ever verified to run in the simulator, but if you provide Team info, it should probably also run on-device.

For large file extraction, the tool uses the rar executable. You may need to right-click and open it in Finder to get through Gatekeeper the first time you do so.

Documentation

Full documentation for the project is available on CocoaDocs.

Logging

For all OS versions from 2016 onward (macOS 10.12, iOS 10, tvOS 10, watchOS 3), UnzipKit uses the new Unified Logging framework for logging and Activity Tracing. You can view messages at the Info or Debug level to view more details of how UnzipKit is working, and use Activity Tracing to help pinpoint the code path that's causing a particular error.

As a fallback, regular NSLog is used on older OSes, with all messages logged at the same level.

When debugging your own code, if you'd like to decrease the verbosity of the UnrarKit framework, you can run the following command:

sudo log config --mode "level:default" --subsystem com.abbey-code.UnrarKit

The available levels, in order of increasing verbosity, are default, info, debug, with debug being the default.

Logging guidelines

These are the general rules governing the particulars of how activities and log messages are classified and written. They were written after the initial round of log messages were, so there may be some inconsistencies (such as an incorrect log level). If you think you spot one, open an issue or a pull request!

Logging

Log messages should follow these conventions.

  1. Log messages don't have final punctuation (like these list items)
  2. Messages that note a C function is about to be called, rather than a higher level UnrarKit or Cocoa method, end with "...", since it's not expected for them to log any details of their own

Default log level

There should be no messages at this level, so that it's possible for a consumer of the API to turn off all diagnostic logging from it, as detailed above. It's only possible to log config --mode "level:off" for a process, not a subsystem.

Info log level

Info level log statements serve the following specific purposes.

  1. Major action is taken, such as initializing an archive object, or deleting a file from an archive
  2. Noting each public method has been called, and the arguments with which it was called
  3. Signposting the major actions a public method takes
  4. Notifying that an atypical condition has occurred (such as an action causing an early stop in a block or a NO return value)
  5. Noting that a loop is about to occur, which will contain debug-level messages for each iteration

Debug log level

Most messages fall into this category, making it extremely verbose. All non-error messages that don't fall into either of the other two categories should be debug-level, with some examples of specific cases below.

  1. Any log message in a private method
  2. Noting variable and argument values in a method
  3. Indicating that everything is working as expected
  4. Indicating what happens during each iteration of a loop (or documenting that an iteration has happened at all)

Error log level

  1. Every NSError generated should get logged with the same detail message as the NSError object itself
  2. NSError log messages should contain the string of the error code's enumeration value (e.g. "URKErrorCodeArchiveNotFound") when it is known at design time
  3. Errors should reported everywhere they're encountered, making it easier to trace their flows through the call stack
  4. Early exits that result in desired work not being performed

Fault log level

Used when a Cocoa framework method comes back with an error. There are only a handful of uses

Activities

  1. Public methods have an English activity names with spaces, and are title-case
  2. Private methods each have an activity with the method's name
  3. Sub-activities are created for significant scope changes, such as when inside an action block, but not if no significant work is done before entering that action
  4. Top-level activities within a method have variables named activity, with more specific labels given to sub-activities
  5. If a method is strictly an overload that calls out to another overload without doing anything else, it should not define its own activity

Pushing a new CocoaPods version

New tagged builds (in any branch) get pushed to CocoaPods automatically, provided they meet the following criteria:

  1. All builds and tests succeed
  2. The library builds successfully for CocoaPods and for Carthage
  3. The build is tagged with something resembling a version number (#.#.#(-beta#), e.g. 2.9 or 2.9-beta5)
  4. pod spec lint passes, making sure the CocoaPod is 100% valid

Before pushing a build, you must:

  1. Add the release notes to the CHANGELOG.md, and commit
  2. Run set-version, like so:

    ./Scripts/set-version.sh <version number>

    This does the following:

    1. Updates the UnrarKit-Info.plist file to indicate the new version number, and commits it

    2. Makes an annotated tag whose message contains the release notes entered in Step 1

Once that's done, you can call git push --follow-tags 1, and let Travis CI take care of the rest.

Note: if the push to CocoaPods fails in Travis CI, it's almost certainly because the Trunk token has expired. Follow this Stack Overflow answer's instructions to fix it. Next time, try pod trunk me

Credits


1: Or set followTags = true in your git config to always get this behavior:

git config --global push.followTags true