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aclysma
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rafx
Multi-backend renderer with asset pipeline. The objective of this repo is to build a scalable, flexible, data driven renderer.
Apache License 2.0
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Switch rafx-shader-processor to spirv-cross2
#259
chyyran
opened
2 months ago
1
Mesh Shader Support in raft-api for DX12 and Metal
#258
aclysma
closed
3 months ago
0
Fix issue with rotating_frame_index() returning value exceeding MAX_FRAMES_IN_FLIGHT + 1
#257
aclysma
closed
5 months ago
1
Switch from distill to hydrate
#256
aclysma
closed
8 months ago
0
Unsound implementation in `memory::{any_as_bytes, any_slice_as_bytes}`
#255
shinmao
closed
1 year ago
3
feat: prellocate-semaphores-fences
#254
pollend
opened
1 year ago
5
bugfix: resolve crash with renderer for demo
#253
pollend
closed
7 months ago
9
Add support for DX12 Adv Pipeline
#252
aclysma
closed
1 year ago
0
Add support for DX12 Basic Pipeline
#251
aclysma
closed
1 year ago
0
Improvements from dx12 branch
#250
aclysma
closed
1 year ago
0
Implement debug names on pipelines
#249
aclysma
closed
1 year ago
0
Shader processor changes to support DX12 backend, emulate gl_InstanceIndex on DX12
#248
aclysma
closed
1 year ago
0
Dx12 initial commit
#247
aclysma
closed
1 year ago
0
Update to newer sdl2/raw-window-handle/gpu-allocator/ash/ash-window
#246
aclysma
closed
1 year ago
0
Fix z-fighting issues in modern pipeline due to non-deterministic floating point values creating mismatch in depth prepass and mesh rendering shaders
#245
aclysma
closed
1 year ago
0
Add SwapchainDef as a parameter to SwapchainHandler::create_swapchain
#244
aclysma
closed
2 years ago
0
Add support for adding debug names to buffers, textures, and command buffers
#243
aclysma
closed
2 years ago
0
Fix render graph when no renderpass callback is set
#242
aclysma
closed
2 years ago
0
Update the demo to work with GLES3 backend
#241
aclysma
opened
2 years ago
0
Add support for debug naming and debug labels, automatically name nodes in the render graph
#240
RDambrosio016
closed
2 years ago
5
Framework vulkan RenderGraph misses layout transition from attachment to present_khr if no renderpass callback is registered
#239
RDambrosio016
closed
2 years ago
2
Support for Vulkan SDK 1.3
#238
aclysma
closed
2 years ago
1
Support for MoltenVK in Vulkan 1.3.x SDKs
#237
ctrlcctrlv
closed
7 months ago
5
Add `rafx-dynamic` feature/crate for dynamic linking
#236
heavyrain266
closed
2 years ago
2
Rafx 0.0.15
#235
aclysma
closed
2 years ago
0
New crate.io release
#234
gzp79
closed
9 months ago
4
Make distill optional in the higher level crates, abstract asset handling.
#233
gzp79
closed
2 years ago
1
More occlusion culling fixes
#232
aclysma
closed
2 years ago
0
Occlusion culling fixes
#231
aclysma
closed
2 years ago
0
First pass on occlusion culling
#230
aclysma
closed
2 years ago
0
Indirect draw
#229
aclysma
closed
2 years ago
0
Fix macOS CI
#228
aclysma
closed
2 years ago
0
Convert mesh_adv feature to bindless, other additions/changes necessary to support it
#227
aclysma
closed
2 years ago
0
Update CI to macOS 11
#226
aclysma
closed
2 years ago
1
Increment sync_frame_index and global_frame_index, even if we have an error returned from queue.submit() in do_present
#225
aclysma
closed
2 years ago
0
Avoid 1D group counts >65535
#224
aclysma
closed
2 years ago
1
crash when running demo in Linux
#223
BillyDM
closed
3 months ago
16
Demo won't run, stuck on "blocked waiting for asset to resolve demo font handle"
#222
BillyDM
closed
2 years ago
2
Minor culling/exporter fixes
#221
aclysma
closed
2 years ago
0
Basic SSAO implementation
#220
aclysma
closed
2 years ago
0
Alpha blended meshes
#219
aclysma
closed
2 years ago
0
Add meshopt support for preprocessing index/vertex buffers
#218
aclysma
closed
2 years ago
0
Integrate FidelityFX CAS to sharpen TAA output
#217
aclysma
closed
2 years ago
0
TAA Implementation
#216
aclysma
closed
2 years ago
0
Changes to allow using more shadow maps in modern pipeline
#215
aclysma
closed
2 years ago
0
Clustered forward lighting
#214
aclysma
closed
2 years ago
0
Composite alpha flag and transparent window
#213
kasper0406
closed
2 years ago
2
Force redraw shadow maps if the state of the light changes
#212
aclysma
closed
2 years ago
0
Add cutoff distance
#211
aclysma
closed
2 years ago
0
Remove compute shaders from the basic pipeline
#210
aclysma
closed
2 years ago
0
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