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actionquake
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aq2-tng
Action Quake 2: The Next Generation (including CVS history from SF.net)
http://aq2-tng.sourceforge.net/
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Team functionality for am 2
#134
darkshade9
closed
10 months ago
0
Bug/ltk freeze fix
#133
darkshade9
closed
10 months ago
0
Adjusted getting Steamid and Discordid available
#132
darkshade9
closed
10 months ago
0
Add readme
#131
darkshade9
closed
10 months ago
0
replace chosen with current weapon
#130
m4son
closed
10 months ago
0
replace chosen with current weapon in SpectatorHud
#129
m4son
closed
10 months ago
0
Added CTF files
#128
darkshade9
closed
10 months ago
0
Remove pulling distrib unnecessarily
#127
darkshade9
closed
10 months ago
0
Fix crashing when setting am_newnames to 0
#126
darkshade9
closed
10 months ago
0
Adjusted bits and pieces for building for older glibc
#125
darkshade9
closed
10 months ago
0
Espionage - ATL and ETV
#124
darkshade9
closed
8 months ago
2
Jumpmod enhancements
#123
darkshade9
closed
10 months ago
0
matchmode spectator message initial
#122
mikota
opened
1 year ago
1
Ghost stat retrieval
#121
darkshade9
closed
7 months ago
0
Bug/stupid GitHub
#120
darkshade9
closed
1 year ago
0
Sync to AQtion for v1.3.6
#119
darkshade9
closed
8 months ago
0
Reporting kill streak per round rather than total
#118
darkshade9
closed
1 year ago
0
Removed code that referenced sounds we don't use
#117
darkshade9
closed
1 year ago
0
Item kit mode
#116
darkshade9
closed
1 year ago
0
Feat/gamesettings update
#115
darkshade9
closed
1 year ago
0
Updated llsound documentation
#114
darkshade9
closed
1 year ago
0
Updated llsound documentation
#113
darkshade9
closed
1 year ago
0
Warmup bots
#112
darkshade9
closed
1 year ago
0
Fix for double scoring in DM mode
#111
darkshade9
closed
1 year ago
0
More LTK files
#110
darkshade9
closed
1 year ago
0
Sniper Zoom Compensation
#109
darkshade9
closed
1 year ago
0
Works now?
#108
darkshade9
closed
1 year ago
0
Changed mp5fire1.wav to mp5fire.wav
#107
darkshade9
closed
1 year ago
0
Feat/add extended api
#106
darkshade9
opened
1 year ago
0
Spectator Hud : Fixed subs showing on hud and added healthbar element
#105
Iceman12k
closed
1 year ago
0
Attract mode
#104
darkshade9
closed
1 year ago
2
Rolling back ground grenade model location
#103
andresanguinetti
closed
1 year ago
0
Rolling back ground grenade model location
#102
andresanguinetti
closed
1 year ago
0
Fixed 2 bugs related to PR #99
#101
Iceman12k
closed
1 year ago
0
Rename Mac gamearm.dylib to gamearm64.dylib
#100
darkshade9
closed
1 year ago
0
New protocol 38 support, Teammate Indicators, Gamestate Extrapolation, new IR vision, CvarSync, new Spectator overlay
#99
Iceman12k
closed
1 year ago
1
Moved Accuracy to Announce_Reward(), some cleanup
#98
darkshade9
closed
1 year ago
0
python integration
#97
darkshade9
closed
1 year ago
1
Cleaning up killstreak/rewards a bit
#96
darkshade9
closed
1 year ago
0
Forcing gl_brightness checks in darkmatch mode
#95
darkshade9
closed
1 year ago
0
Paril's Hit Collision
#94
darkshade9
opened
1 year ago
0
SPAQ collision code copy
#93
darkshade9
closed
1 year ago
0
Adjusted acebot to use ClientBegin
#92
darkshade9
closed
1 year ago
0
Added documentation for enhanced llsounds, set default to 1. Default…
#91
darkshade9
closed
1 year ago
0
Testing making llsound the default
#90
darkshade9
closed
1 year ago
0
Darwin gamearm64 to gamearm
#89
darkshade9
closed
1 year ago
0
Updated release for Darwin arm64
#88
darkshade9
closed
1 year ago
0
Test building Darwin ARM64 on Intel
#87
darkshade9
closed
1 year ago
0
Set Mac builds to use .dylib ext
#86
darkshade9
closed
1 year ago
0
Log messages to file
#85
darkshade9
opened
1 year ago
0
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