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actionquake
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aq2-tng
Action Quake 2: The Next Generation (including CVS history from SF.net)
http://aq2-tng.sourceforge.net/
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Expand cURL capabilities
#84
darkshade9
opened
1 year ago
0
Faster release
#83
darkshade9
closed
1 year ago
0
Asset cleanup
#82
darkshade9
closed
1 year ago
0
Added cl_bandagesound and some documentation
#81
darkshade9
opened
1 year ago
0
Added vloc and kloc to logkill and logworldkill
#80
darkshade9
closed
1 year ago
1
Fixed bug where roundNum is not incremented on tie
#79
darkshade9
closed
1 year ago
0
Better support for tourney, record game stats for Deathmatch
#78
darkshade9
closed
1 year ago
0
Attempt to retrieve ghost stats as well
#77
darkshade9
closed
1 year ago
0
Added gunstats and hitloc stats to LogEndMatchStats()
#76
darkshade9
closed
1 year ago
0
Master to raptor-sync
#75
darkshade9
closed
1 year ago
0
Moved Gamemode() and Gamemodeflag() out from USE_AQTION, calling the …
#74
darkshade9
closed
1 year ago
0
Only require uuid if USE_AQTION=TRUE
#73
darkshade9
closed
1 year ago
0
Fixed bug with not resetting roundNum in matchmode
#72
darkshade9
closed
1 year ago
0
Added darwin build step
#71
darkshade9
closed
1 year ago
0
Jmod shootable toggle add
#70
darkshade9
closed
10 months ago
0
loud_guns should be 0 by default
#69
m4son
closed
1 year ago
0
First try printing to new stat file
#68
darkshade9
closed
1 year ago
0
Made 'secs' a value for Matchstats
#67
darkshade9
closed
1 year ago
0
Weapon sounds select
#66
darkshade9
closed
1 year ago
1
Replaced %i with %k
#65
darkshade9
closed
1 year ago
0
Removed stat conditions on ltk_loadbots, set it as serverinfo
#64
darkshade9
closed
1 year ago
0
Do not record stats if current player count is 1
#63
darkshade9
closed
1 year ago
0
Botsync temp
#62
darkshade9
closed
1 year ago
0
Sync up bots branch
#61
darkshade9
closed
1 year ago
0
Master to Master sync
#60
darkshade9
closed
1 year ago
0
Set StatBotCheck to qboolean, fixed some items
#59
darkshade9
closed
1 year ago
0
Master to Master sync
#58
darkshade9
closed
1 year ago
0
Master sync to master
#57
darkshade9
closed
1 year ago
0
Bot stat fix
#56
darkshade9
closed
1 year ago
0
Master sync
#55
darkshade9
closed
1 year ago
0
Fixed item list value to prevent overflow, changed member assignment
#54
darkshade9
closed
1 year ago
0
Trying to force this cvar elsewhere
#53
darkshade9
closed
1 year ago
0
Fixed a bug with spawning ammo in matchmode?
#52
darkshade9
closed
1 year ago
0
Allow g_spawn_items in teamplay modes (but not matchmode)
#51
darkshade9
closed
1 year ago
0
Initial try for kit_mode
#50
darkshade9
closed
1 year ago
0
Fix typo
#49
darkshade9
closed
1 year ago
0
sv_idleremove
#48
darkshade9
closed
1 year ago
0
Svfps value warning
#47
darkshade9
closed
1 year ago
0
Adds new HC kill message in memory of Minch
#46
KaniZ0r
closed
1 year ago
1
fix warnings
#45
KaniZ0r
closed
1 year ago
0
Merging new scoreboard cvar into bots (issue #132).
#44
darkshade9
closed
1 year ago
0
Merged in latest from Raptor's repo
#43
darkshade9
closed
1 year ago
0
Master to actionquake/master sync
#42
darkshade9
closed
1 year ago
0
Added server cvar g_spawn_items to include ammo/weapon/item spawns
#41
darkshade9
closed
1 year ago
0
Cleanup serverinfo
#40
darkshade9
closed
1 year ago
1
Random weapons and items
#39
KaniZ0r
closed
1 year ago
0
Reverted stat behavior to log again
#38
darkshade9
closed
1 year ago
0
First attempt at curl's multi polling
#37
darkshade9
closed
1 year ago
0
explicitly declare engine_ ext func pointers
#36
Iceman12k
closed
1 year ago
0
fixed some merge commit issues
#35
Iceman12k
closed
1 year ago
0
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