Haarbach, Adrian, Tolga Birdal, and Slobodan Ilic. "Survey of higher order rigid body motion interpolation methods for keyframe animation and continuous-time trajectory estimation." 2018 International Conference on 3D Vision (3DV). IEEE, 2018:
Since animation techniques are best explored interactively, we provide our web and C++ applications to interact with and visualize Euclidean, orientation and rigid body motion interpolation methods that produced all our figures and runtime evaluations as well as an overview table of all methods: http://adrian-haarbach.de/interpolation-methods.
The src
directory contains the C++ implementation of our trajectory representations which uses Eigen3/{Dense,Geometry} as templated Matrix and Quaternion basis and GLFW for the visualization.
The following methods are provided
Euclidean interpolation:
Orientation interpolation:
expq
, logq
of QuaternionMapping.h
from hengli/vmas-ros-pkg/calibration/hand_eye_calibrationRigid body motion interpolation based on cubic B-Spline in combination with:
DualQuaternion.h
from hengli/vmas-ros-pkg/calibration/hand_eye_calibrationsophus/se3.hpp
from strasdat/SophusInstall dependencies via homebrew package manager:
brew install cmake eigen glfw
Install dependencies via apt:
sudo apt install cmake libeigen3-dev libglfw3-dev
git checkout https://github.com/adrelino/interpolation-methods.git
cd interpolation-methods
git submodule update --init
mkdir build && cd build
cmake ../src
make
git clone https://github.com/emscripten-core/emsdk.git
cd emsdk
git pull
./emsdk update-tags
./emsdk install latest
./emsdk activate latest
source ./emsdk_env.sh
cd ..
Then build
mkdir build-web && cd build-web
cmake ../src -DEIGEN3_INCLUDE_DIR=/usr/include/eigen3 -DCMAKE_TOOLCHAIN_FILE="../emsdk/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake"
make
serve the file either using node or python
npx http-server
python2 -m SimpleHTTPServer 8080
Then open http://localhost:8080.
To reproduce the 3D visualizations and runtime experiments from sections 4, 5 and 6 of the paper.
This will display the rotation part of the trajectories on the surfaces of a unit quaternions sphere.
./app_runtime/vis-orientation
This allows e.g. to generate
Figure 4: Comparison of orientation interpolation methods on the surface of the sphere S^2 and by the norm of their angular velocity su(2).
This will display the rotation part of the trajectories as an animated camera frustrum and the translation part as a line in 3D Euclidean space.
./app_visualization/vis-rigid
This allows e.g. to generate
Figure 5: Interpolation of two poses / Figure 6: Trajectory from 4 poses
To re-run the runtime experiments, run
./app_runtime/rigid-pairwise
...
===== TIMINGS ===== multip ===== ops=10001
name nsec max min SPLIT #means
QLB+LERP 11.98 0.06 1.00 0.13 1000
DLB 22.76 0.11 1.90 0.26 1000
SPLIT 88.84 0.44 7.42 1.00 1000
ScLERP 131.27 0.64 10.96 1.48 1000
SE3Up 204.00 1.00 17.03 2.30 1000
and
./app_visualization/vis-rigid
...
===== TIMINGS ===== Trajectories ===== ops=10001
name nsec max min CuBsp #means
DLFus 175.94 0.24 1.00 0.50 10
CuBsp 353.50 0.48 2.01 1.00 10
ScFus 448.13 0.61 2.55 1.27 10
SQUAD 643.04 0.87 3.65 1.82 10
SpFus 738.24 1.00 4.20 2.09 10
This allows e.g. to generate
Table 2: Runtime for pairwise (left) and higher order (right) rigidbody motion interpolation.