Added new game-wide option OPT_SAVEGAMESCREENSHOTLAYER that lets to define which of the game's render layers will be captured when making a standard screenshot for the save game.
RenderLayer is documented in #259 , and screenshot is discussed in #258
Example
function game_start()
{
SetGameOption(OPT_SAVEGAMESCREENSHOTLAYER, eRenderLayerRoom);
}
https://github.com/adventuregamestudio/ags-manual/wiki/Globalfunctions_General#setgameoption
Added new game-wide option OPT_SAVEGAMESCREENSHOTLAYER that lets to define which of the game's render layers will be captured when making a standard screenshot for the save game.
RenderLayer is documented in #259 , and screenshot is discussed in #258
Example
This option was added in PR https://github.com/adventuregamestudio/ags/pull/2526