Edit the Help in the Wiki | Revision History |
For the most recent release of the manual two options are available:
The source files for the help pages are contained within the
wiki repository
of this project and can be edited on the wiki or cloned locally and pushed back.
Please open an issue if
something appears to be wrong. For a more in-depth look at contributing see
CONTRIBUTING.md
for further details.
Release packages and pre-built release assets are available from the latest release.
Building a release requires a POSIX-like shell and build environment, Pandoc, and optionally a CHM compiler.
Firstly download and extract the latest release archive:
# Download the release archive for version $VERSION to the current directory
url="https://github.com/adventuregamestudio/ags-manual/releases/download/v$VERSION/ags-manual-$VERSION.tar.gz"
curl -fLOJ "$url"
# Extract the archive to the current directory
tar -xvzf "ags-manual-$VERSION.tar.gz"
# Change into the newly created directory
cd "ags-manual-$VERSION"
Next run the configure
script.
Two CHM compilers are supported. Microsoft's hhc
is preferred by
default. To instead build with Free Pascal's chmcmd
use the configure
option --with-chmcmd
.
The default behaviour is to locate Pandoc and a CHM compiler by searching in PATH and running feature tests as necessary. To bypass the search and any associated feature checks the following environment variables can be set:
variable | defines |
---|---|
PANDOC | path to pandoc |
CHMCMD | path to chmcmd |
HHC | path to hhc |
Failure to locate a usable CHM compiler means that building the CHM version of the manual pages will be skipped. Failure to locate a usable version of Pandoc will mean that the build process will not be able to proceed.
Help is available by running configure --help
.
# Configure build with default settings
./configure
Once configuration is complete the build can be started by running
make
.
# Start the configured build
make
Once the build has finished files can be installed with make install
. To stage files into a custom directory instead of performing
a regular installation, set the variable DESTDIR
to the path which
should be used - this is a straightforward way to investigate the
final file and directory structure.
# Create an installation in a sub-directory named 'destdir'
make DESTDIR=destdir install
Source code in this repository is distributed under MIT license. See
LICENSE
for more information. The manual content which is
included from the wiki as a sub-module follows
Adventure Game Studio's license.