Populate door objects with carrot, garbage, garbage
Highlighting selected door.
Reveal one door which must be garbage
Payout
Once player has picked a door, then a door is revealed, there is only a 1/3 chance that that door is the Carrots door. If the user sticks with this door, payout should be higher for the increased risk
Since there is a 2/3 chance that the door the player switches to will be carrots, the payout for the choice to change to the other door should be less for the decreased risk.
General Rules
Payout
Once player has picked a door, then a door is revealed, there is only a 1/3 chance that that door is the Carrots door. If the user sticks with this door, payout should be higher for the increased risk Since there is a 2/3 chance that the door the player switches to will be carrots, the payout for the choice to change to the other door should be less for the decreased risk.