Using a perspective camera in the mouse_picking example, the debug cursor points towards the camera when the sphere is hovered over. Using an orthographic camera (OrthographicCameraBundle::new_3d()), the cursor is instead placed on the side facing away from the camera. Here's a screenshot of what this looks like:
Using a perspective camera in the mouse_picking example, the debug cursor points towards the camera when the sphere is hovered over. Using an orthographic camera (
OrthographicCameraBundle::new_3d()
), the cursor is instead placed on the side facing away from the camera. Here's a screenshot of what this looks like:This issue also seems to affect bevy_mod_picking.