# `bevy_mod_raycast`
A small [Bevy](https://github.com/bevyengine/bevy) plugin for mesh raycasting.
[![CI](https://github.com/aevyrie/bevy_mod_raycast/actions/workflows/rust.yml/badge.svg?branch=main)](https://github.com/aevyrie/bevy_mod_raycast/actions?query=workflow%3A%22rust.yml%22+branch%3Amain)
[![docs.rs](https://docs.rs/bevy_mod_raycast/badge.svg)](https://docs.rs/bevy_mod_raycast)
[![crates.io](https://img.shields.io/crates/v/bevy_mod_raycast)](https://crates.io/crates/bevy_mod_raycast)
![reflecting_lasers example](https://github.com/aevyrie/bevy_mod_raycast/assets/2632925/4a1019d3-cbfa-4b20-b5c9-19a71ca09e04)
Getting Started
Using the Raycast
system param, you don't even need to add a plugin, you can directly raycast into the ECS:
use bevy_mod_raycast::prelude::*;
fn my_raycast_system(mut raycast: Raycast) {
let ray = Ray3d::new(Vec3::ZERO, Vec3::X);
let hits = raycast.cast_ray(ray, &RaycastSettings::default());
}
Bevy Version Support
I intend to track the `main` branch of Bevy. PRs supporting this are welcome!
| bevy | bevy_mod_raycast |
| ---- | ---------------- |
| 0.14 | 0.18 |
| 0.13 | 0.17 |
| 0.12 | 0.16 |
| 0.11 | 0.9 - 0.15 |
| 0.10 | 0.8 |
| 0.9 | 0.7 |
| 0.8 | 0.6 |
| 0.7 | 0.4 - 0.5 |
| 0.6 | 0.3 |
| 0.5 | 0.2 |
| 0.4 | 0.1 |