Closed yyogo closed 1 year ago
Using reinhard luminance is a good solution to the tonemap situation, I mentioned my own work on bevy 0.11 there, if a comparison is useful feel free to mix and match https://github.com/aevyrie/bevy_mod_raycast/pull/78#issuecomment-1607368616
🎉
Thanks for picking this up, last couple of weeks were packed and I didn't have the bandwidth to keep the other PR up to date.
Supersedes #78
Changes
add_systems
APIReflect
instead of usingimpl_reflect(_from)_value
Reflect
type argument bound withTypePath
(https://bevyengine.org/learn/migration-guides/0.10-0.11/#bevy-reflect-stable-type-path-v2)camera.view_to_world()
to implementRay3d::from_screenspace
(previous work: #83 #76) (see https://github.com/bevyengine/bevy/pull/8306)ReinhardLuminance
tone mapping in examples (default tone mapping now requires including LUTs)