I'm using bevy_mod_raycast in my project. When upgrading from 0.8 to 0.9 along with bevy 0.11 upgrade I started getting a panic. Start of the backtrace that's relevant to the issue:
thread 'Compute Task Pool (15)' panicked at 'ArrayVec: capacity exceeded in extend/from_iter', /home/luke-biel/.cargo/registry/src/index.crates.io-6f17d22bba15001f/arrayvec-0.7.4/src/arrayvec.rs:1133:15
stack backtrace:
0: std::panicking::begin_panic
at /rustc/8ede3aae28fe6e4d52b38157d7bfe0d3bceef225/library/std/src/panicking.rs:625:12
1: arrayvec::arrayvec::extend_panic
at /home/luke-biel/.cargo/registry/src/index.crates.io-6f17d22bba15001f/arrayvec-0.7.4/src/arrayvec.rs:1057:5
2: arrayvec::arrayvec::ArrayVec<T,_>::extend_from_iter
at /home/luke-biel/.cargo/registry/src/index.crates.io-6f17d22bba15001f/arrayvec-0.7.4/src/arrayvec.rs:1089:46
3: <arrayvec::arrayvec::ArrayVec<T,_> as core::iter::traits::collect::Extend<T>>::extend
at /home/luke-biel/.cargo/registry/src/index.crates.io-6f17d22bba15001f/arrayvec-0.7.4/src/arrayvec.rs:1048:13
4: <arrayvec::arrayvec::ArrayVec<T,_> as core::iter::traits::collect::FromIterator<T>>::from_iter
at /home/luke-biel/.cargo/registry/src/index.crates.io-6f17d22bba15001f/arrayvec-0.7.4/src/arrayvec.rs:1133:15
5: core::iter::traits::iterator::Iterator::collect
at /rustc/8ede3aae28fe6e4d52b38157d7bfe0d3bceef225/library/core/src/iter/traits/iterator.rs:1895:9
6: bevy_mod_raycast::update_raycast
at /home/luke-biel/.cargo/registry/src/index.crates.io-6f17d22bba15001f/bevy_mod_raycast-0.9.0/src/lib.rs:496:82
When debugging the array vec I found that the amount of pick points seem to be greater than 4 defined by the array vec as a capacity.
I'm looking for pointers what can be wrong with my setup (maybe model has invalid geometry, I'm also drawing the scene to an egui texture first rather than having it drawn directly to the window), or how in general fix this issue?
For model I'm using https://blendswap.com/blend/18206# converted to gltf through blender exporter. My setup is to iterate over all meshes once a scene is loaded and adding RaycastMesh to each of them.
I'm using bevy_mod_raycast in my project. When upgrading from 0.8 to 0.9 along with bevy 0.11 upgrade I started getting a panic. Start of the backtrace that's relevant to the issue:
When debugging the
array vec
I found that the amount of pick points seem to be greater than 4 defined by the array vec as a capacity.I'm looking for pointers what can be wrong with my setup (maybe model has invalid geometry, I'm also drawing the scene to an egui texture first rather than having it drawn directly to the window), or how in general fix this issue?
For model I'm using https://blendswap.com/blend/18206# converted to gltf through blender exporter. My setup is to iterate over all meshes once a scene is loaded and adding
RaycastMesh
to each of them.