Closed TonyRonii closed 3 years ago
Any debug notification?
What is that?
I'm unable to replicate this issue.
Maybe this helps (yes i recreated the issue):
Called from hxcpp::__hxcpp_main
Called from ApplicationMain::main ApplicationMain.hx line 25
Called from ApplicationMain::create ApplicationMain.hx line 130
Called from lime.app.Application::exec lime/app/Application.hx line 150
Called from lime._internal.backend.native.NativeApplication::exec lime/_internal/backend/native/NativeApplication.hx line 146
Called from lime._internal.backend.native.NativeApplication::handleRenderEvent lime/_internal/backend/native/NativeApplication.hx line 370
Called from lime.app._Event_lime_graphics_RenderContext_Void::dispatch lime/_internal/macros/EventMacro.hx line 91
Called from openfl.display.Stage::__onLimeRender openfl/display/Stage.hx line 1950
Called from openfl.display.Stage::__broadcastEvent openfl/display/Stage.hx line 1166
Called from openfl.display.DisplayObject::__dispatch openfl/display/DisplayObject.hx line 1399
Called from openfl.events.EventDispatcher::__dispatchEvent openfl/events/EventDispatcher.hx line 402
Called from flixel.FlxGame::onEnterFrame flixel/FlxGame.hx line 551
Called from flixel.FlxGame::step flixel/FlxGame.hx line 677
Called from flixel.FlxGame::update flixel/FlxGame.hx line 747
Called from flixel.FlxState::tryUpdate flixel/FlxState.hx line 202
Called from PlayState::update PlayState.hx line 1776
Called from MusicBeatState::update MusicBeatState.hx line 65
Called from flixel.addons.ui.FlxUIState::update flixel/addons/ui/FlxUIState.hx line 212
Called from flixel.group.FlxTypedGroup::update flixel/group/FlxGroup.hx line 175
Called from Character::update Character.hx line 544
Error : Null Object Reference
null object refrence
trying to access an object that doesnt exist
Called from Character::update Character.hx line 544
check like 544
HI can someone explain me how to code? (bc i want to make a mod)
HI can someone explain me how to code? (bc i want to make a mod)
You dont really need to code, see here for some explanation which might help you. Also, please dont do this in a random issue and just make a new issue (question) or something
null object refrence
trying to access an object that doesnt existCalled from Character::update Character.hx line 544
check like 544
Line 544 is: if (animation.curAnim.name.startsWith('sing'))
Whole function:
override function update(elapsed:Float)
{
if (!curCharacter.startsWith('bf'))
{
if (animation.curAnim.name.startsWith('sing'))
{
holdTimer += elapsed;
}
var dadVar:Float = 4;
if (curCharacter == 'dad')
dadVar = 6.1;
if (holdTimer >= Conductor.stepCrochet * dadVar * 0.001)
{
dance();
holdTimer = 0;
}
}
switch (curCharacter)
{
case 'gf':
if (animation.curAnim.name == 'hairFall' && animation.curAnim.finished)
playAnim('danceRight');
}
super.update(elapsed);
}
then your bf sprites/one of your cusdtom characters are messed up. this is not a pfnf issue
then your bf sprites/one of your cusdtom characters are messed up. this is not a pfnf issue
I am not using custom characters, I am just changing the character in the charting menu to a character that exists already in the original game
this is possible to fix?
this is possible to fix?
Please dont do that in this issue
ok sorry :(
I'm going to close this because I can't replicate it.
ProjectFNF version:0.4 Type of issue:Crash Severity: 7/10 Description:(Sorry for making another issue im trying to convert me and my friends mod on this enigne)Go to a song and change the character and start the song and boom the game crashes Repository: