Closed fernandojsg closed 8 years ago
Is the edit button
also going to be at the center?
It doesn't seem to get a bit in the way? I understand you want to be consistent with the button position in edit/play mode. On the other hand we should keep the viewport as unobstructed as possible.
If we can't use the top (left or right) corners we should probably use the bottom left corner? we could add some bar with the same width of the scenegraph, but I'm not sure, what do you think?
Or what about adding a little bar on the top of the scenegraph, maybe with the AFRAME
as we have before (if you click it will go to aframe.io or whatever) and in the right the EDIT
button
We can add a toolbar at the top of the scenegraph. We could add the export
,play
, +
(to add an entity) buttons there.
I see a toolbar on top of the scenegraph to contain the actions that globally affect the scene.
I'll close this PR to have just one removing the menu and moving the button.