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agathazeren
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cuneiforbits
𒆩𒀩𒂷𒂷𒂷𒀖
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Should view_prelude include drawing imports?
#25
agathazeren
opened
4 years ago
0
Consider switching FullView to enum based dispatch
#24
agathazeren
opened
4 years ago
0
Consider Small Vector optimization in Transition
#23
agathazeren
opened
4 years ago
0
Figure out how we want missions to work
#22
agathazeren
opened
4 years ago
0
Misoutput of control codes when typing quicky in the rocket name type box
#21
agathazeren
closed
4 years ago
1
terminal output syncronization
#20
agathazeren
opened
4 years ago
0
Create a testing system for incremental redraw optimizations
#19
agathazeren
opened
4 years ago
0
Create some starting components with stats
#18
agathazeren
opened
4 years ago
0
Split ui.rs into multiple files?
#17
agathazeren
opened
4 years ago
0
Figure out how to move more of the ui_print overhead to compile time
#16
agathazeren
opened
4 years ago
0
Create a debug output system
#15
agathazeren
closed
4 years ago
3
Cursor does not reset
#14
agathazeren
closed
4 years ago
1
Make sure that the font is legal
#13
agathazeren
opened
4 years ago
0
How to handle synchronizing the gameplay state with the ui state?
#12
agathazeren
closed
4 years ago
2
Better name for `ComponentClass`
#11
agathazeren
opened
4 years ago
5
Refactor `Sat`
#10
agathazeren
opened
4 years ago
1
How to determine cuneiform width
#9
agathazeren
closed
4 years ago
3
How to handle output.
#8
agathazeren
closed
4 years ago
10
Should we have a `Game` struct.
#7
agathazeren
closed
4 years ago
2
Will be renaming
#6
agathazeren
closed
4 years ago
1
Initial UI
#5
agathazeren
closed
4 years ago
1
How are prices determined?
#4
agathazeren
opened
4 years ago
2
Decide on orbit scheme
#3
agathazeren
opened
4 years ago
4
Pick a TUI library
#2
agathazeren
closed
4 years ago
4
Master issue
#1
agathazeren
closed
4 years ago
0