Open genestrashcan opened 5 years ago
Sirens are a cool thing. Just make sure that we either own the rights to the sounds, or that they are compatibly licensed with the project.
I'll see the models as they come. Upload them here or on the Discor (or do a PR?)
because of how much we're using and what were doing the sounds will be a automatic fair use, or completely public domain. i will try to get permissions from the creators the videos we use sounds for.
Can't wait to see some players get a jumpscare when you get servers with EA working and someone builds a powerplant and puts a gamewell diaphone on top of it and someone else is on the server near the powerplant and it suddenly goes off and their speakers go BLAAAAAAAAAAAARRRR!!! when it starts honking. Thinking of using the sound from this for the diaphone, Turn up your speakers loud to simulate what it is like to be next to a fire company with a diaphone in real life for this video... https://www.youtube.com/watch?v=Dluep2RYV7s
Heh, that's definitely not how fair use works. Ask for permission from the creators.
This is the license they need to approve: https://creativecommons.org/licenses/by-nc-sa/3.0/
This particular video you linked is CC-BY which we can use: https://www.youtube.com/watch?v=Dluep2RYV7s
The rest of them have the standard YouTube license which you can't use, unless you get approval from the authors to allow it to be re-licensed with the license I mentioned above, or similar.
Here's a good one for the regular siren with a CC-BY Licence.
https://www.youtube.com/watch?v=HPixqLqy3Hg
now to try and find one for the Ktg Siren
Siren Models, Including a STH-10, 3T22, KTG-10, Diaphone Horn, 4040 Fire alarm Sirens.zip I also quickly cut and edited the sound for the Diaphone Horn with the two tone honks.
@Ye-Old-Apple - The exit mouth on the horn on your Gamewell diaphone horn blender model is too wide... Images below showing what model and a proper Gamewell diaphone horn looks like...
@Ye-Old-Apple - Diaphone Horn Blend Model with Narrower horn
ok
@Ye-Old-Apple @jrddunbr - Here are the close and distant sounds for the Ktg / Hoopla Siren, I recorded the siren sound myself and had the sound dedicated to the public domain. The distant is a highly edited version of the original in audacity to make it sound far away. Also attached is a distant sound for the Gamewell diaphone too...
You will know why they call it the "Hoopla Siren" after hearing it since it sounds like a bunch of Hoopla / a Dying marching band!
@jrddunbr - For the Gamewell diaphone, the mechanical clockwork disc system they used to control the honks seen in these videos should be implemented and modeled too. In the second video, the device you saw in the first one (inside the giant red box the bell is wired into) would also honk the Gamewell horn every time the bell rang.
the device you design in-game to send a signal to honk the diaphone should have several mechanical discs that control the honk pattern that can be selected from like the one in real life for different variants of honks when it is set off. (in real life they used different discs for different emergency codes the horn would honk.)
if the honk control mechanism is modeled, I will provide sounds for close and distant versions of the shorter honk that the mechanical disc would make playback for each honk of the horn.
So loading different models of a disk inside is certainly possible, but it is difficult to sync sounds with rotating objects positions. I have never seen an alarm like that.
@jrddunbr - to make the discs work all you would have to do is mimic the device in the video and make it so the disc would make the device send a signals in a repeating pattern to the diaphone which would make it honk. I will make a shorter version of the honk just for this purpose.
The code is a little different than just telling it to move when the arm moves due to the way the network code works, but we could figure that out.
@jrddunbr - To make it work all we have to do is code the diaphone siren to only play the short one honk when it receives signal voltage through a signal wire, if the voltage is a constant near max voltage in the signal wire that the diaphone is using, the diaphone will only honk once and no longer honk until that voltage has returned to something near 0 and when the voltage was pulsed near-maximum again, the diaphone would honk again. then all you have to do is make the device that would use the rotary discs to push a button in a pattern you would want that would send a short 50v signal down the line connected to the diaphone every time the rotary disc pressed the button that would generate a short voltage pulse on the signal cable to honk the horn.
Here is another video showing the gamewell diaphone ticker system.
Gamewell Diaphone Ticker system
The diaphone should produce a short sound that sounds like this one in this video when pulsed, I am working on editing the current diaphone sound to make a short version that would work well when the system is pulsed.
@jrddunbr Here is the sounds for the shorter Pulsed Diaphone
this sounds a tad over-complicated for a single horn. I thought the only point of their being different horns/sirens is for the different sounds.
Indeed, at least transitionally, the "Standard Alarm" can be equipped with a choice, a la IC2. At some later point, the models can be differentiated with shared code (like the lamps).
I can probably take the "transitional" part after the holidays, though I will say: GUI is annoying.
This issue is being closed now since there will be no more feature updates in Electrical Age for Minecraft 1.7.10. If the issue is relevant to 1.12, it will be re-opened there at a later date.
This issue is being closed now since there will be no more feature updates in Electrical Age for Minecraft 1.7.10. If the issue is relevant to 1.12, it will be re-opened there at a later date.
@jrddunbr - Please reopen this + others and label them for Future version development or something.
Closing out all the issues / dumping all the older code / assets that contain WIP code and assets destined for a future version in a program is very bad software development practice.
Don't tell me how to operate an open source community.
I mentioned that we will be re-opening these issues on the new repository. Such issues already have a label for being reopened later (1.12
).
@jrddunbr -
In a future version lets rework the sirens and alarms, and make new models of them. I will probably do some modeling and produce the sounds for you in the future sometime hopefully.
For sirens we would model them to look like actual sirens you would see on top of a fire department etc.
for sirens i was thinking 3 distinct types to make models of and sounds
Sound of a Good Standard Siren - https://www.youtube.com/watch?v=Tw3L1iteduo
Sound of a good diaphone to use for the Diaphone (use the early 2 tone honks in the video before it changes to single tone around 0:21) - https://www.youtube.com/watch?v=Dluep2RYV7s
Good Sound of a Ktg - https://www.youtube.com/watch?v=bI6hI2WEopM
for alarms we would model them after the alarm you may see in a school used for a fire drill.
simplex 4040
Sound for the Simplex - https://www.youtube.com/watch?v=uayunq6YEho (Use March Time)